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Welcome to the Ancient Greek inspired realm of Thylea, where the Gods walk amongst the people. Five hundred years ago, the legendary dragonlords  forged an unbreakable oath of peace with The Ancient Titans that brought an end to the war. Now, with mere months remaining of that golden age, the Oracle Versi predicts the world’s ruin, with only a group of fated individuals standing in it’s way. 

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The World

The Heroes

Draped over a cushioned kline, the hooded figure basks in the heat of the room. The robes that hang from her slender frame, though of fine make, show telltale signs of age and wear. Her sandals look poorly suited to travelling, yet bear the wethering of long miles. With a shrug of her narrow shoulders, her hood falls back to reveal a pale face of disarming beauty. Of more concern, however, is the nest of vipers that unfurl from her head, inspecting their surroundings with ophidian indifference. She avoids direct eye contact with those around her, keeping the lids of her green eyes low. Gently - delicately - Euryale strokes the neck of one the serpents and smiles, as though the creature had imparted a most private joke. 

She hails from the family Sideris but has recently gotten married to Sullas Neurdagon.

 Three things strike you about Aella on first meeting her.

  • First: she stands at every inch of her seven and a half feet and seems to almost accidentally dominate nearly every space she is in.
  • Second: her armour is a hodge-podge of dull and damaged parts from across Thylea, except her perfectly polished bracers.
  • Third: her face is weathered and worn as if it has seen a thousand storms and twice as many fights, highlighted by the eye-patch over her scarred right eye.

Tryntia stands slightly over 5ft tall with long, thick hair that is a slightly unusual colour for a Triton, being a dark purple. Her body is slight but that of a soldiers, toned with the occasional scar from years of training and battle. Though her face is young, her eyes have been battle-hardened, to protect herself from the tragedies of war.

 Her light blue skin slightly shimmers in sunlight from her scales but is only really noticeable if you're looking for it. She proudly wears traditional clothing and armour of her race, mainly things they have fashioned from the seafloor, held together by rope from sunken ships. She wears a bronze circlet to signify her bonding with Yklezion, her bronze Dragon.

There's no mistaking the short, winged, birdlike figure of an Aarokocra; ruffled dark grey feathers mottled with patches and smears of copper adorn the wings, head, chest, and bare arms of what seems to be a bright eyed, adolescent birdfolk.

Clothed lightly with only leather and cloth straps on the chest and cloth trousers, the only possessions that are carried seem to be at the figure's sides - a thick book and a small satchel. Standing at just under 5 feet, his head darts as he nervously scans the environment, clearly out of place in this new land.

The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.

I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.

Eurytus stands just over 7 ft. tall, a lean man’s body standing proud from the shoulder of a chestnut workhorse. 

He always appears kind and approachable with his hair tied back, his coat well-groomed and tail tightly braided, though his sheer size lets him cut an imposing figure. From his neck hangs a sprig of mistletoe, though closer inspection would show this to be finely carved jade, with a single berry of darkened lavender crystal.

The Rest


Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.

The Laws of Thylea are extremely important.

  • Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
  • Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
  • Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.

All major events that happened in Thylea in the last 2500 years can be found --> here <--.

The Ancient Titans

Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:

  • Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
  • Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.

The Order of the Dragonlords

For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict

The Five Gods

When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.

Volkan, God of Forges

Kyrah, Goddess of Music

Mytros, Goddess of Dawn

Pythor, God of Battle

Vallus, Goddess of Wisdom

The Oath of Peace

The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.

The Oracle's Prophecy

The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.

The Mortal Kingdoms

There are three major kingdoms in Thylea.

The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.

The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.

The Kingdom of Aresia has long been a rival to the kingdom of Mytros. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The ruler of Aresia is Queen Helen.

The Heroes of Thylea

You are one of the heroes who has been called by the Oracle's prophecy to save the world from the tyranny of the Titans. Whatever your personal background, be you a native or an outsider you know that you are destined for greatness.

All of Thylean history lies here. Ranging from "The Dark Ages", a time before mortals had the far-reaching civilisations that now bless the land, to the Oath of Peace was sworn and hostilities ended, to ofcourse, to the centuries since then, also known as "The Golden Age" or "The time of Mortals". Be aware that different cultures have different opinions on what actually happened in our long storied histories and there is some objection on the times before out great Kingdoms being called "The Golden Age" but as this work has been researched and penned by the esteemed Academy of Mytros you reader can be assured that it is entirely correct. 

- Chief Historian Panagiotis Ololathos

The Kingdom of Aresia has long been a rival to the kingdom of Mythos. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The reasons for the fighting vary, but one thing is certain: warriors on both sides seek glory in battle. The warrior monks of the eastern shore are amongst the most feared fighters in all of Thylea.

Their children begin training with spears from the day they take their first steps, and every adult is required to serve in the militia. Aresians spend their lives in pursuit of ‘degrees’ in schools of martial philosophy, which have been refined over many centuries of defending their borders. Aresian warriors cultivate an air of rugged austerity out of a sense of pride in their history, but it disguises long hours spent on beauty rituals, poetry readings, and decadent feasting.

The most powerful families in Aresia are those which take the greatest pains to appear ascetic—eating unspiced gruel and wearing little to nothing in public, while lavishing fine foods and luxurious garments on their servants in paradoxical and conspicuous displays of wealth. The highest caste warriors make a point of leading lifestyles that most closely resemble those of their hard-pressed ancestors.

Thylea is one of the The Ancient Titans. She is the namesake of the Lost Land. She takes the form of a gargantuan tree on an island at the heart of the Cerulean Gulf, and her followers believe that her roots reach deep into the earth, binding the world together in an eternal embrace. Thylea is believed to be a generous, life-giving goddess. The Druids of the Oldwood believe that her will is communicated through the changing of the seasons, rather than through words. Long winters, for example, signal her displeasure; long summers are a sign of her approval.


Her symbol is the eternal golden ash tree


Earning and Losing Piety

You increase your piety score to Thylea when you expand the titan’s influence in the world in a concrete way through acts such as these:

  • Turning a wild field into fertile cropland

  • Feeding those who are starving

  • Defending a farm from monsters

  • Building or restoring a temple to Thylea

Your piety score to Thylea decreases if you diminish her influence in the world, contradict her ideals, or undermine her civilizing influence through acts such as these:

  • Destroying a settlement’s food source

  • Releasing and scattering domestic animals

  • Diverting a water source needed for irrigation

  • Starting a fire that threatens a settlement


Piety Needed


Piety 3+ 


Piety 10+ 


Piety 25+ 

Champion of the Harvest

Piety 50+ 

"See the Great Bear? She is always there in the sky, hunting to feed her cubs. Unlike the other stars, she never touches the ocean."

"At the dawn of time the Titans created many birds and beasts to live in the lands of Thylea but all the waters of the oceans remained empty. Only the Great Bear swam in the rivers and lakes. The Mother Godess came to her and said 'Great Bear, you are the wisest of the land-walkers, so I will grant you a boon. I will fill the oceans with creatures, strange and colourful, and you will have dominion over them.  Would this please you?'

The Great Bear was quiet for some time until the Goddess prompted her to speak. Finally, the Bear said 'Mother Goddess, I am humbled by your generosity.  The creatures you speak of sound marvellous, but I love the lands and rivers and lakes too much to leave them for the seas.' The Mother Goddess understood. She smiled, and with a wave of her hands, all the rivers and lakes of Thylea were filled with glittering fish, so that the Great Bear would never want for food.  To this day she loves to swim in the rivers, catching fish. But she has never touched the ocean."

More Info

The Five Gods

The Five Gods are widely celebrated as the settlers’ favoured gods. With the exception of Mytros, they are not heaven-dwelling deities but familiar faces who walk among their people. They have been known to take mortal husbands and wives, rule over cities, and sire demi-god children. They helped The Order of the Dragonlords and the mortal races to defeat Sydon and Lutheria during the First War.







The Goddess of Dawn
Life, Light


The God of Forges


The God of Battle


The Goddess of Music
Trickery, Magic


The Goddess of Wisdom
Knowledge, Magic


The Ancient Titans

The Titans are divine powers native to Thylea. They have existed since the dawn of time. You can read the The Legend of Creation and The Birth of the Titans for more information.







Great Mother of All


The Hundred Handed


The Lord of Storms
Tempest, Sea


The Lady of Dreams
Dreams, Death

The New Titans

Powerful Titanborn that roam modern Thylea. Named after the The Lost Titans, implied to be done by Sydon as an insult, they are extremely powerful creatures, each with it's own domain of expertise. With the exception of Versi who has allied with The Five Gods the rest of the new Titans serve Sydon and Lutheria.







The Best

Tempest, War


The Mad


The Cunning
Knowledge, Tempest


The Proud


The Powerful


The Oracle

The Lost Titans

There used to be more Titans but they have been lost by the passage of time. Certain individuals such as Eurytus and Versi still know of their existence however.






Yala The First

Titan of Beauty
Life, Trickery

Chalcia The First

Titan of Swiftness

Hergeron The First

Titan of Strength


Talieus The First

Titan of Crafting


Goloron The First

Titan of Wisdom


Versi The First

Titan of Prophecy


Thousands of years ago, a woman came to Thylea seeking her fortune. When the creatures of that land asked her from whence she came, she would only say, “I am from the land of the Gorgons.” In those days, Thylea was rich in natural beauty but poor in wealth. But the woman would not be deterred.

First, the woman searched the steppes and mountains, and she came to the centaurs, asking, “Where may I find gems and jewels to rival the stars?” The centaurs offered her a shank of lamb and said, “Why seek gems and jewels when the stars are free to everyone?” Disappointed, she cast away the food and left the centaurs to their star-gazing. Then the woman searched the forests, and she came to the satyrs, asking, “Where may I find rivers of gold and silver that flow like fountains?” The satyrs offered her a goblet of wine and said, “Gold and silver make a very poor feast. Wouldn’t you rather join us for a song and a drink?” Disappointed again, the woman cast away the goblet and left the satyrs to their revelry.

Now, the woman wandered high and low, seeking her fortune to no avail, and finally she came upon three women weaving at a loom. She said, “I wish for riches beyond the imagination of all the creatures that haunt this accursed land.” The three women, who were the Fates, warned her. “Is this truly what you desire? You may have it, but the price will be high.” And the woman answered, “When I am rich, I shall have no trouble paying any price.”

And the Fates said, “So be it.” The woman’s eyes suddenly gleamed like golden coins, and wherever she turned her gaze, creatures were turned to stone. “So that none may rob you of your treasure,” said the Fates.The woman’s hair grew long and sinuous, slithering and scaled like snakes. “So that always you will have the company of hearts as cold as your own.” And finally, the woman’s hands were filled with gems and coins that were beautiful beyond the reckoning of stars or songs. Her name was Medusa, and she was the namesake of her curse, which afflicts many such mortals with more ambition than sense. Cursed by Dark Powers Medusae have typically made bargains with some sort of fiend or fiendish power, but in some cases, they are oathbreakers who have displeased the gods or the Fates.

Either way, they have been afflicted with the curse of the medusa as punishment, and recovery from the curse is not possible without the use of powerful magic. In some cases, even the greater restoration spell may not be enough to break the curse. But in many other cases, the medusa simply embraces the curse as part of her identity. Children born to medusae are also affected by the curse. Ophidian Schemers Medusae are known to spend much of their time plotting against those who rival them in wealth, power, or beauty.

Some medusae name their snakes and speak to them as if they were speaking to cherished pets or loved ones. Others are ashamed of their curse and seek to break it. Medusae must train themselves to never gaze into a mirror or stare at their reflection, for in an ironic twist of fate, they are vulnerable to their own petrifying gaze.

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