Campaign-specific Rules R

Lars 7 months ago
Lars 1 year ago
Lars 1 year ago
Lars 1 year ago
Lars 1 year ago
Lars 2 years ago
Lars 2 years ago
Lars 2 years ago
Lars 2 years ago
Lars 2 years ago

Luciano Vanitoso would not consider himself a swordfighter. He prefers to describe himself as an artist, with his rapier as his brush and the battlefield  as his canvas. This dwarven swashbuckler relies in a duel as much on his charming quips and disarming winks, as on his masterfully crafted rapier Avidità. A former member of Ordo Spadino (Musketeers) he is bound by honor and valor, but a bit of gold never hurts.

Click to toggle

A Firbolg paladin on a quest for vengeance. He joined The Raven Shield in 642 5E, and fought in the Battle of Dragon Head Pass.

Click to toggle

A fugitive from the Mergorod Militia who deserted his rank after a traumatizing incident. His time in the army changed him, awakened his magic, but he was also scarred for life: he was more cold, living without a goal. His travels would eventually lead him to Erenen hoping to find work, a purpose, and perhaps a new place to call home.

Click to toggle

Ryo d'Argento is an Elven wizard and the heir to the d'Argento estate. Born into wealth in Port Calto, he learned in his youth that his family has gotten its riches and status because of two reasons: loyalty and honor. With the best tutors money could buy and using his incredible intellect, he grew up into an excellent spellcaster and a great historian.

The d'Argento family used to be part of the Ordo Sacculis, but since the Aregrionno Civil War they have separated from the Ordo. Ryo's father does not share the Aregris Alliance's beliefs that there should be a nobility ruling over the common people. Ryo did not understand his father's choice, but as always, he remains loyal to the family.

By his father's command, he has travelled to the front to lead the people of Val Luno to victory.

Click to toggle

Lance is a former/current mercenary, with a love for alcohol and fights.

Click to toggle

Ever forgotten what you walked into a room for?

In Erenen, it's considered bad luck to leave the room immediately after this happens - one is to stay in the room for at least a minute or so.

The superstition is that the gods wanted you in that room for an important reason, or perhaps as not to be disturbed in the room you came from, and have thus given you a little mental 'push' to make you enter this room.

Click to toggle