In Gessaria
Phaelnah boarded Dirty Whale seeking passage to the continent of Gessaria. She assisted in fighting a set of three Crusher Crab on the deck of the ship, but often her magic did not do well by her. She was accosted by Eugene Wormtail, who clung tightly to her back, attempted to tie himself to her using a chain, and stole one of her gold pieces. She attempted to escape to the lower deck, but was captured by the Storm Knights. She escaped in a dinghy to Tevari Port Town.
Tevari Isles
On arriving at Advar's Tavern, she abstained from partaking in a round of drinks bought by Kradva Ospen. She did, however, accept his quest, and four gold coins. After making her way to her room for the night, she was visited by the innkeeper Lyria Hwindelwen, another wood elf from the same forests she was from. After exchanging pleasantries and information, she headed to sleep.
She went with William in the morning to investigate the kidnapping, but did not find much. Later she went shopping, but could not find anything that piqued her interests.
At William came screaming into the square, and she accompanied him all the way back to his house. She helped investigate the area, and waited in ambush at the secluded cove, overlooking the bandits.
Phaelnah took a supporting role in the fight against the bandits; she blessed Journey, Grognock, and Wander, assisting them in overwhelming the opposition.
She attempted to interrogate Jorden the bandit, but he was not receptive to her elven charms. She took the second boat to the bandit ship. On the ship, she investigated the lowest deck as the others helped Seamus McHammerface. She discovered a strange totem, filled with a strange, chaotic, wild magic. She worked with Wander to attempt to deactivate the totem, even electing to put her blood into the basin of liquid, following Wander's example. Frustrated with the lack of progress, she eventually takes out her mace and smashes the totem to pieces. She has a cup of celebratory tea afterwards.
Phaelnah is mysteriously put to sleep with the rest of the party by a strange wind.
Upon awakening, Phaelnah heads above and sees that they are heading towards land at a decent pace, perhaps almost too fast. As time passes, she becomes worried about the speed, and attempts to instruct Wander in cutting certain ropes to lower the sails. They succeed in eliminating the usefulness of the sails, though now they are in disrepair. Phaelnah floated to shore on a buoy, and spots Grognock on the shore from a distance.
Phaelnah helped track the bandits through the forest, but loses their trail partway. In the bandit hideout, she elects to remain away from the battle, investigating another room instead. She discovers some runes on a wall, which she identifies as transmutation runes, but could not discern the specific spell. She follows the party into the main hall.
In the battle with Kreegal, Phaelnah chooses to remain on the sidelines. She blesses Grognock, Seamus, and Leadbelly, and then attempts to obscure herself behind a pillar, somewhat unsuccessfully. Her concentration is broken when she was hit by a beam of energy.
Phaelnah later investigated the bookshelves in the hideout, but found nothing that piqued her particular intellectual interests. She read a few of the documents scattered around the floor.