Coins & Expenses


                                Adventuring Gear



Magical Implements

Magic Items

Herbal & Alchemical Brews




Business Goods

Conveyance Goods

Containers & Packs

Creatures & Mounts



Food & Drinks

Garments & Sundries

Luxury Goods

Tools, Games, & Instruments

Trade Goods

                Business Goods

                Construction Goods

                Household Wares

                Occupational Goods

Travelling Goods


House Rules



Groups & Organizations

Guilds of Waterdeep

Factions of Waterdeep

                Bregan D’aerthe

                Emerald Enclave

                Gray Hands


Lords’ Alliance

Order of the Gauntlet

Xanathar Guild


Nobility of Waterdeep

                The Noble Game

Religions of Faerûn

                Drow Pantheon

Dwarven Pantheon

Elven Pantheon

Faerunian Pantheon

Gnomish Pantheon

Halfling Pantheon

Orc-kin Pantheon

The Calendar of Harptos

The Code Legal

The Grand Games



  • Address

    Dawnwall, North Ward

  • Lifestyle

    Modest, Comfortable, Wealthy

  • Periodically throughout Waterdeep’s history, the byzantine factions of the city—or some significant subset thereof—will become collectively fixated upon some single objective.

    Thus will begin a Grand Game.

    Unlike The Noble Game, which is limited to the inner machinations of Waterdeep's noble families, Grand Games run beyond the scope of simple high society squabbling. Though some of a given Game's players will be noble houses or members thereof, others will be members of powerful factions with a strong presence in Waterdeep, small bands of adventurers, and even particularly canny individuals.

    Sometimes the goal of a Grand Game will be arcane. Often it is clandestine, although quite public struggles are not unknown; On no less than three occasions the Grand Game has revolved around the appointment of the Open Lord. Whatever the case, the intense rivalries of the Grand Game give birth to all forms of subterfuge, covert activities, deception, and intrigue.