Bound in the Frostfell, Dral Khatuur embodies all of the terrors of winter—endless night, the killing frost, the ice-encrusted face of a frozen friend. Her minions are frozen corpses, fiends sculpted from ice, and the howling, hungry wind. She despises all other creatures, including the other overlords; she has no ties to the Lords of Dust, and waits in the Frostfell for anyone foolish enough to venture into her domain. 

Source: Chronicles of Eberron

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While primarily residential, the community ward is also home to the famed arts productions of Korth. Recently there have been some grumblings about censorship; the khoravar playwright Asta Brand fled to Droaam after the Civic Minister, Hyran ir’Tennet, took offense at her opera, “Army of the Damned,” and ordered her assets seized for its criticism of the Code of Kaius and the Karrnathi military.

In the eastern part of the ward, a small community of goblins has taken sudden interest in the caves that pockmark the bluffs separating the commerce and community wards. These caves, considered haunted by locals due to the huge skeletal hands embedded into the walls, were used for storing emergency food and water supplies during the Last War. These goblins are secretly from Kech Nasaar and are taking advantage of the abandoned caves to investigate the ancient history of the city.  Unfortunately, the Order of the Emerald Claw has taken similar interest in these deep, undocumented parts of the tunnels and are trying to pin their own covert misdeeds on the goblins.

Source: Cultures of Karrnath


Within the bluffs that mark the eastern edge of the Community Ward are a series of muddy caves, each marked with a Huge skeletal hand that emerges from the earthen bluff. The caves were used to store food and water during the Last War, but the White Lions emptied them out when the war ended. Last year, a tribe of goblins affiliated with the Dhakaan moved in, claiming the caves as their historic home from when the Dhakaani Empire was extant, more than six thousand years ago.

The goblins negotiated an agreement with Civic Minister Hyran and have further excavated and remodeled the caves. But bands of  goblins have been harassing citizens of Korth at night, and nearby residents and shopkeepers worry that the goblins are trying to establish a claim to more of the ward. Everyone suspects that the goblins are behind a series of kidnappings and disappearances. If adventurers were to drive off the goblins, they’d receive a sizable reward from grateful merchants and residents in the area.

Source: Five Nations

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