The World
The Heroes
She hails from the family Sideris but has recently gotten married to Sullas Neurdagon.
Three things strike you about Aella on first meeting her.
- First: she stands at every inch of her seven and a half feet and seems to almost accidentally dominate nearly every space she is in.
- Second: her armour is a hodge-podge of dull and damaged parts from across Thylea, except her perfectly polished bracers.
- Third: her face is weathered and worn as if it has seen a thousand storms and twice as many fights, highlighted by the eye-patch over her scarred right eye.
Tryntia stands slightly over 5ft tall with long, thick hair that is a slightly unusual colour for a Triton, being a dark purple. Her body is slight but that of a soldiers, toned with the occasional scar from years of training and battle. Though her face is young, her eyes have been battle-hardened, to protect herself from the tragedies of war.
Her light blue skin slightly shimmers in sunlight from her scales but is only really noticeable if you're looking for it. She proudly wears traditional clothing and armour of her race, mainly things they have fashioned from the seafloor, held together by rope from sunken ships. She wears a bronze circlet to signify her bonding with Yklezion, her bronze Dragon.
- (S31+32+33) Ancient Ziggurat
- (S30) The People of the Turtle
- (S29) A Miracle for the Ages
- (S28) Past and Present Crimes
- (S27) The Heart of The World
- (S26) Into the Depths and out again.
- (S25) Attack on Yonder
- (S24) The Winners Depart
- (S23) We are the Champions
- (S22) The Great Games Begin
- (S21) Liberating the Minotaurs
- (S20) Reclaiming the Ultros
- (S19) A Wedding, A Trickster and a Ghost Ship
- (S18) The Ascent of The Colossus
- (S17) Emerging into the Light
- (S16) Knee Deep in Duty
- (S15) Meeting N' Greeting
- (S14) Breaking the Storm
- (S13) The Journey to Mytros
- (S12) The Labyrinth of Death
- (S11) Learning the Truth
- (S10) The Telamok Peaks
- (S09) The Long Journey Back
- (S08) Descending into the Forge
- (S07) Entering the Mithral Mines
- (S06) The Sacrifice
- (S05) Return To Estoria
- (S04) Demetria's Lair
- (S03) Trip To Estoria
- (S02) Seek out the Oracle
- (S01) The Corrupted Boar
- (S00) The Sour Vintage
There's no mistaking the short, winged, birdlike figure of an Aarokocra; ruffled dark grey feathers mottled with patches and smears of copper adorn the wings, head, chest, and bare arms of what seems to be a bright eyed, adolescent birdfolk.
Clothed lightly with only leather and cloth straps on the chest and cloth trousers, the only possessions that are carried seem to be at the figure's sides - a thick book and a small satchel. Standing at just under 5 feet, his head darts as he nervously scans the environment, clearly out of place in this new land.
The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.
I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.
Eurytus stands just over 7 ft. tall, a lean man’s body standing proud from the shoulder of a chestnut workhorse.
He always appears kind and approachable with his hair tied back, his coat well-groomed and tail tightly braided, though his sheer size lets him cut an imposing figure. From his neck hangs a sprig of mistletoe, though closer inspection would show this to be finely carved jade, with a single berry of darkened lavender crystal.
1) Group Loot & PIETY & CRAFTING:
https://docs.google.com/spreadsheets/d/1a6Ys_Z7mqzVSXyvLm92w_xamKaj3F0UAxPZa0vjI7fg/edit?usp=sharing
2) Link to the player's guide:
https://drive.google.com/file/d/18fwvMRZATEHue-T0LQ1mpfdbjaFsPEbJ/view?usp=sharing
3) Piety Player Guide:
https://docs.google.com/document/d/1ixqxov497opi-i36Rn1KacZR4mYo9eIduhV-XZuHHIc/edit?usp=sharing4) World Primer:
5) Mithral Forge Recipes
The Rest
Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.
The Laws of Thylea are extremely important.
- Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
- Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
- Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.
All major events that happened in Thylea in the last 2500 years can be found --> here <--.
The Ancient Titans
Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:
- Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
- Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.
The Order of the Dragonlords
For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict
The Five Gods
When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.
• Volkan, God of Forges
• Kyrah, Goddess of Music
• Mytros, Goddess of Dawn
• Pythor, God of Battle
• Vallus, Goddess of Wisdom
The Oath of Peace
The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.
The Oracle's Prophecy
The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.
The Mortal Kingdoms
There are three major kingdoms in Thylea.
The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.
The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.
The Kingdom of Aresia has long been a rival to the
kingdom of Mytros. The two cities have been engaged
in dozens of wars over the last several hundred years,
which are collectively known as the Aresian campaigns.
The ruler of Aresia is Queen Helen.
The Heroes of Thylea
You are one of the heroes who has been called by the
Oracle's prophecy to save the world from the tyranny
of the Titans. Whatever your personal background, be you a native or an outsider you
know that you are destined for greatness.
All of Thylean history lies here. Ranging from "The Dark Ages", a time before mortals had the far-reaching civilisations that now bless the land, to the Oath of Peace was sworn and hostilities ended, to ofcourse, to the centuries since then, also known as "The Golden Age" or "The time of Mortals". Be aware that different cultures have different opinions on what actually happened in our long storied histories and there is some objection on the times before out great Kingdoms being called "The Golden Age" but as this work has been researched and penned by the esteemed Academy of Mytros you reader can be assured that it is entirely correct.
- Chief Historian Panagiotis Ololathos
A nondescript brick building with carved white stone accents, the popular public house distinguishes itself by the sheer amount of activity in and around it. Patrons regularly drift in and out in varying states of sobriety. The scent of food and sounds of raucous conversation emanate from the open door and windows.
Stepping through the door, you see that the busy street outside the tavern barely hinted at the sheer number of patrons crammed inside. Locals and travellers from across Thylea crowd around the bar and an assortment of wooden tables, sharing the latest gossip.
The owner is Delphion, a wiry older man.
This mighty silver Dragon chose to serve as the mount of Xander "Dragonshield" Huorath, the
greatest of The Order of the Dragonlords.
"See those stars that look like a tree? That's the Nymph, and her story is tragic. While out on a hunt, King Lacanus of Pythoria stumbled upon a small grove with a single silver tree growing in the centre. There he found the most beautiful creature he had ever seen - a dryad with silver eyes. He instantly fell in love.
The dryad was smitten with Lacanus as well, and she agreed to marry him, even though it meant leaving her birth tree behind. But on the long journey to his palace, she grew feverish and ill. Within a week, she withered and died.
Heartbroken, Lacanus ordered his soldiers to chop down the silver tree so it could be used to build a suitable coffin. As the first axe struck its trunk, Lacanus screamed out in pain and fell dead. By marrying the dryad, he had bound his spirit to hew birth tree - and so by felling the tree, he joined his wife in death."
More Info
The Five Gods
The Five Gods are widely celebrated as the settlers’ favoured gods. With the exception of Mytros, they are not heaven-dwelling deities but familiar faces who walk among their people. They have been known to take mortal husbands and wives, rule over cities, and sire demi-god children. They helped The Order of the Dragonlords and the mortal races to defeat Sydon and Lutheria during the First War.
Name | Title | Symbol | Domains | Alignment |
Mytros | The Goddess of Dawn | Life, Light | LG | |
Volkan | The God of Forges | Forge | NG | |
Pythor | The God of Battle | War | CG | |
Kyrah | The Goddess of Music | Trickery, Magic | CG | |
Vallus | The Goddess of Wisdom | Knowledge, Magic | LG |
The Ancient Titans
The Titans are divine powers native to Thylea. They have existed since the dawn of time. You can read the The Legend of Creation and The Birth of the Titans for more information.
Name | Title | Symbol | Domains | Alignment |
Thylea | Great Mother of All | Nature | TN | |
Kentimane | The Hundred Handed | Destruction | TN | |
Sydon | The Lord of Storms | Tempest, Sea | TN | |
Lutheria | The Lady of Dreams | Dreams, Death | CE |
The New Titans
Powerful Titanborn that roam modern Thylea. Named after the The Lost Titans, implied to be done by Sydon as an insult, they are extremely powerful creatures, each with it's own domain of expertise. With the exception of Versi who has allied with The Five Gods the rest of the new Titans serve Sydon and Lutheria.
Name | Title | Symbol | Domains | Alignment |
Chalcia | The Best | Tempest, War | NE | |
Goloron | The Mad | Destruction | CN | |
Hergeron | The Cunning | Knowledge, Tempest | LE | |
Talieus | The Proud | Trickery | CE | |
Yala | The Powerful | War | LN | |
Versi | The Oracle | Prophecy | TN |
The Lost Titans
There used to be more Titans but they have been lost by the passage of time. Certain individuals such as Eurytus and Versi still know of their existence however.
Name | Title | Symbol | Domains | Alignment |
Yala The First | Titan of Beauty | Life, Trickery | CN | |
Chalcia The First | Titan of Swiftness | Trickery | CN | |
Hergeron The First | Titan of Strength | War | CN | |
Talieus The First | Titan of Crafting | Forge | LN | |
Goloron The First | Titan of Wisdom | Knowledge | LN | |
Versi The First | Titan of Prophecy | Prophecy | TN |
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes to escape so easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies.
Those tritons spread across the world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed of truth. Few know of the tritons’ great victories over dreadful undersea threats. The tritons make little allowance for such ignorance and are delighted to expound upon the great debt others owe them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to the tritons’ role as the world’s true protectors.
Staunch Champions
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others.
Tritons readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other creatures, but they also endure a sense of guilt over allowing the evils of the Plane of Water to enter the Material Plane and threaten its inhabitants. The tritons believe they owe a debt of honor to the world, and they will fight and die to pay it.
At times their fervor and ignorance of the world can lead them astray. Tritons encountering other creatures for the first time can underestimate them, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Strangers to the Surface
Given their isolation, most tritons have never been to the surface world. They struggle with the idea that they can’t easily move up and down out of water, and the changing of the seasons mystifies them.
Tritons also find the variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The typical triton protectorate is tightly regimented, organized, and unified around a common cause. A triton on the surface becomes easily confused by the bewildering array of alliances, rivalries, and petty grievances that prevent the surface folk from truly unifying.
At its worst, a triton’s arrogance compounds the tendency for the triton not to understand the ways of the surface world. It’s easy for a triton to blame baffling social practices on what the triton perceives as the barbarism, weakness, or cowardice of surface folk. While tritons pay respects to many gods, they tend to revere Thassa, god of the sea, above all other deities. Her devotees see her as the primary god of the pantheon, believing she will bring their people to ascendancy over the monsters of the sea and the poleis of the land.
Depths of Curiosity
Many tritons are intrigued by surface culture. The curious among them venture into sunken ruins and shipwrecks, sifting through the debris for whatever grabs their attention. Often these tritons develop collections of a specific kind of object or lore, trading with one another as they develop a sort of expertise in their field. Some tritons approach investigations of the dryfolk with scientific rigor. Such scholars often hold theories to go along with their collections, hypotheses many are eager to test upon meeting new dryfolk.