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  1. Abilities

Checking it Twice

Nightmare

You know that you assembled it perfectly. This is absolutely the way to put this together, but you still feel like something could have gone wrong. What if something came loose while your back was turned? What if somebody ruined your masterpiece? You just need to check it to be sure. Just one more time.

Dice Pool: Presence + Satiety vs. Composure + Supernatural Tolerance

Normal: The victim becomes consumed with the need to perfect her craft. The victim gains the Obsession Condition for an object they can toy with, repair, or are even planning to create in the future.

High Satiety: The victim is consumed with the need to double check her work to make sure it’s absolutely immaculate. Any action the victim takes other than rechecking what she’s previously done requires a reflexive Resolve + Composure roll. If this roll fails, the victim can’t do anything as she goes back to just making sure everything was running smoothly. In combat, the victim loses her Defense for the turn she fails her roll.

Satiety Expenditure: The victim knows something is wrong and she needs to fix it right now because if she doesn’t do it, nobody will. The character becomes utterly monomaniacal in her focus on the object of her perfectionism. The Obsession Condition remains even after the Nightmare expires. The victim can only cure herself of the Obsession by finally perfecting the object or being forcibly separated from her project. The Beast can cure the Condition with a touch as well.

Exceptional Success: The victim gains a +2 bonus to any roll that furthers their obsession, but a –2 on all rolls to notice or focus on anything else.