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  1. Abilities

You're One Of Us

Nightmare

It all makes sense. Those awful dreams of a beautiful stranger in the night, those scratches that you don’t remember getting during the day, that awful stomach cramp and hunger that’s been twisting you up inside. How could you have been so blind to it? You’re like them and they’re here to claim one of their own.

Dice Pool: Presence + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim gains the Delusional Condition, believing himself to be some form of supernatural entity chosen by the Beast. When the scene ends, the Condition resolves as normal.

High Satiety: The victim’s delusion is easily molded by the suggestions of others. Characters offering opportunities that reinforce the victim’s belief in his supernatural nature count as soft leverage for any Social maneuvering actions against the character.

Satiety Expenditure: Something deep inside the victim is hungry in a way that only a monster truly could feel. The victim’s player must succeed at a Resolve + Composure roll to resist “feeding” in a way appropriate for their delusion. However, the Nightmare empowers the victim, he gains 8-again to any roll that brings him closer to feeding. This is dependent on what the victim has been convinced he is. A victim who the Beast has convinced that he is a vampire may gain bonus on seducing individuals, while if he assumed he was a werewolf it would benefit rolls to hunt and consume prey.

Exceptional Success: The victim never suffers the Beaten Down Tilt while fighting human beings.