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  1. Abilities

You Don't Have a Face

Nightmare

You used to remember the way that you looked. You know that you had a face. You looked so much like that one guy you can’t quite place. It’s right there on the tip of your tongue, because you look just like him. You used to look like someone, but now you can’t recall who.

Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance

Normal: As the Beast’s influence settles in, the victim finds he has a hard time remembering the facial features of those around them — or even his own. As long as the Nightmare lasts, the victim is unable to recognize individual human faces. The victim must make a Wits + Composure roll to keep track of a single individual in a crowd as even a few people becomes a diz- zying shell game. In addition, the character gains the Distracted or Confused Condition (Beast’s choice).

High Satiety: Names and faces all blend into each other, and it becomes harder for the victim to remember which set of facts relates to one person or another. Any failed roll related to noticing or differentiating people on the part of the victim is treated as a dramatic failure.

Satiety Expenditure: All supernatural abilities based on the victim’s ability to see or appreciate the beauty of the user like a vampire’s Majesty or a Makara’s Alien Allure become Clashes of Wills with the player rolling Resolve + Composure (if human) or Resolve + Supernatural Tolerance (if a supernatural being). If the victim is successful, he simply is unaffected by the supernatural being’s power, and most likely oblivious that such a power was used on him in the first place. The victim treats all other human beings as having the Anonymity Merit equal to the number of successes rolled on the activation of the Nightmare.

Exceptional Success: While the Nightmare is active, the victim’s threshold for exceptional success on Perception rolls is increased to seven.