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  1. Abilities

You Are Lost

Nightmare

It was just here. Wasn’t it? Were you supposed to turn left back there? None of this looks familiar, and night is closing in fast.

Dice Pool: Manipulation + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim gains the Lost Condition (p. 324). A successful navigation roll does not resolve the Condition until the Nightmare’s duration expires; instead, a successful navigation roll lets the victim make a single roll in an extended action to reach his goal.

High Satiety: Every time the victim fails a navigation roll while he has the Lost Condition, he suffers a dramatic failure.

Satiety Expenditure: The Beast may spend 1 Satiety when the victim fails a navigation roll. The victim’s hallucinations guide him into one of the many alternate realities that abut the World of Darkness: the Shadow, the Underworld, or the Hedge, for example. The Beast has no control over exactly where the victim winds up.

Exceptional Success: The Beast can apply the Lost Condition relative to some abstract goal rather than literally “finding your way.” She might, for example, render the victim hopelessly lost on how to proceed in writing a book or closing a business deal. Adapt the skill used for navigation rolls as necessary (in the examples of writing a book or making a deal, navigation rolls might be Wits + Academics or Manipulation + Persuasion, respectively).