Remove ads by subscribing to Kanka or enabling premium features for the campaign.

  1. Abilities

You Are Better Than Them

Nightmare

They’re insects. Beneath you. They can barely even see the world for what it is. If the one-eyed man is king of the land of the blind, you are its God-Emperor. Who can dare gainsay you?

Dice Pool: Manipulation + Satiety vs. Resolve + Supernatural Tolerance

Normal: The effects of the victim’s Virtue and Vice are swapped for the duration of the Nightmare: He may regain one Willpower point per scene by fulfilling his Virtue without having to risk himself, and regains full Willpower once per chapter by fulfilling his Vice in a way that poses a threat to himself.

High Satiety: For the duration of the Nightmare, the victim does not (and cannot) suffer from breaking points due to his own actions. Things that would normally prompt breaking points (such as murder, theft, or assault, or even nonviolent acts that are nevertheless fundamentally opposed to the character’s self-image) seem as reasonable and as appropriate as having a polite discussion. In addition to making the victim potentially act wildly out of character, this Nightmare negates any penalties to Social maneuvers or similar actions that might arise due to breaking points. It’s as easy to convince the victim to murder his boss as it is to convince him to loan you his car.

Once the Nightmare’s duration ends, the victim must immediately roll for any and all actions undertaken during the Nightmare that would call for breaking points.

Satiety Expenditure: The victim sees his own desires as paramount, and anyone who would gainsay him as an enemy who must be crushed. As long as his actions are directed toward the fulfillment of his Aspirations, the victim earns an exceptional success on any roll that yields three or more successes. If, however, anyone stands between him and his Aspiration (whether deliberately or not), the victim gains “Destroy that person” as an Aspiration as long as the Nightmare lasts. “Destroy” doesn’t have to mean “kill:” depending on the victim’s Virtue, Vice, and Integrity he might try to ruin the character socially or financially, get her fired, or the like.

Exceptional Success: Each time the victim suffers (or would suffer, for the High Satiety effect) a breaking point in the Beast’s presence, it counts as fulfilling the Beast’s Hunger (base Satiety potential of 3; see p. 107).