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  1. Abilities

You Will Never Rest

Nightmare

Moments stretch into hours. Days. You can’t remember the last time you slept. Fatigue weighs at you, dragging you down, urging you to close your eyes and rest.

Dice Pool: Wits + Satiety vs. Stamina + Supernatural Tolerance

Normal: The victim gains the Fatigued Condition (p. 323) as though he’d been awake for 24 hours. If the victim has already been awake for 24 hours or more, add the time he’s been awake to the results of this Nightmare.

High Satiety: Every success on the activation roll counts as 24 hours without sleep. Moreover, if the victim falls asleep as a result of this Nightmare, it’s less a restful sleep and more a tormented coma: any attempt to wake the victim is reduced to a chance die, and the victim regains no Willpower from the sleep.

Satiety Expenditure: Rather than fall asleep, the victim passes into a highly suggestible state in which the Beast can mold his deepest fears. The victim gains the Frightened Condition (p. 323). The Beast may then define a number of additional circumstances equal to her Wits that will trigger the Frightened Condition in the victim as long as the Nightmare lasts.

Exceptional Success: The victim suffers a –2 penalty on all Stamina + Resolve rolls to remain conscious.