Remove ads by subscribing to Kanka or enabling premium features for the campaign.

  1. Abilities

You Deserve This

Nightmare

Look around you. Everyone knows what you did. Did you really think you could get away with it? Everything that’s happening right now is karma, payback for your many, many sins. You brought this on yourself, and nothing you can do will make it right. All you can do is suffer.

Dice Pool: Presence + Satiety vs. Composure + Supernatural Tolerance

Normal: The victim gains the Guilty Condition (p. 324), and cannot resolve it during the scene, no matter how much he confesses or tries to make restitution. After the scene ends, the Condition may be resolved normally.

High Satiety: As long as the victim has the Guilty Condition, he begins every fight with the Beaten Down Tilt. Even creatures that normally do not suffer the Beaten Down Tilt are affected.

Satiety Expenditure: As long as the victim has the Guilty Condition, he does not apply his Defense to incoming attacks. He may spend 1 Willpower reflexively on his turn to apply his Defense normally until the start of his next turn. However, his wound penalties become wound bonuses (i.e. with an injury marked in his third-to-last Health box, the victim has a +1 bonus to all actions instead of a –1 penalty), and he doesn’t fall unconscious when his last Health box is filled with bashing damage.

Exceptional Success: The penalty inflicted by the Guilty Condition is −4 instead of −2.