Remove ads by subscribing to Kanka or enabling premium features for the campaign.

  1. Abilities

You Can't Wake Up

Nightmare

It’s over. It was just a dream. You’re safe now. Wait — what’s that noise?

Dice Pool: None, see below

Action: Reflexive

Normal: The Beast takes a –2 penalty on her roll to invoke another Nightmare. In return, she can trigger that Nightmare again on the same victim, any time within 24 hours after the Nightmare’s duration expires. The victim does not have to meet the Beast’s gaze, or even be anywhere in the same vicinity as the Beast, when the Nightmare recurs.

High Satiety: The Beast takes a –2 penalty on her roll to invoke another Nightmare, and in return the victim is trapped in an unending cycle of nightmares. The Nightmare’s duration increases from one scene to one full day.

Satiety Expenditure: The invocation roll for the other Nightmare suffers no penalty, and earns an exceptional success with three successes rather than five.

Exceptional Success: None; an exceptional success triggers the exceptional success result of the affected Nightmare.