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  1. Abilities

You Are Not Alone

Nightmare

Shh! Did you hear that? There’s something out there. It’s watching our every move, listening to every word we say. Don’t look! It doesn’t want to be seen.

Dice Pool: Manipulation + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim fixates on the idea that someone — or something — is watching him, and that a terrible fate will befall him if he sees it in return. He might squeeze his eyes shut, steadfastly refuse to look in a certain direction, or the like. The victim suffers a –2 penalty on all Perception rolls.

High Satiety: The Beast gives specific form to the victim’s inchoate fears, naming someone or something as the thing the victim is compelled to ignore. Even if the thing stands directly in front of him unobscured, he will look away, refusing to acknowledge its presence, and won’t remember anything about the encounter once the scene ends.

Satiety Expenditure: In order to avoid seeing what should not be seen, the victim gains monomaniacal focus on a task before him. The victim treats all Perception actions as Instant, rather than Reflexive; he must consciously steel himself to maintain any kind of situational awareness. (If the victim chooses not to use his action on a Perception check, he automatically fails.) However, he also lowers the exceptional success threshold for a single extended action (chosen by the Beast) to three.

Exceptional Success: All of the victim’s failed perception rolls are treated as dramatic failures.