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Personal

Description: The character’s eyes are damaged or removed.

Effect: The character suffers a -3 penalty to any rolls that rely on vision — including attack rolls — and halves his Defense if one eye is blinded. That penalty increases to -5 and loss of all Defense if both eyes are affected.

Causing the Tilt: The normal way to inflict the Tilt is to deal damage to the target’s eyes, a specified attack with a -5 penalty (see Specified Targets, p. 92). A successful attack normally damages one eye. It takes an exceptional success to totally blind an attacker. An attacker can inflict temporary blindness by slashing at her opponent’s brow, throwing sand into his eyes, or kicking up dirt. This requires an attack roll of Dexterity + Athletics with a -3 penalty, and the victim’s Defense applies to this attack. If it succeeds, the target is Blinded for the next turn.

Ending the Tilt: If an attack against the character’s eye does any points of damage, mark an X under the leftmost Health box affected by that attack. If the damage inflicted is aggravated the character loses vision in that eye permanently. Otherwise, the condition ends when the damage that caused the Tilt is healed.