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  1. Abilities

Amorality (Mind •••••)

Spell

Amorality (Mind •••••)

Practice: Unmaking
Primary Factor: Duration
Withstand: Resolve
Suggested Rote Skills: Crafts, Empathy, Expression

The mage severs her subject’s ties to his guiding impulses, either completely removing his Virtue or his Vice. While without a Virtue, the subject is more prone to indulging his Vice and gains two points of Willpower whenever he would normally gain one. While without a Vice, the character acts in a manner completely consistent with his Virtue, and is incapable of actively engaging in activities that would constitute a breaking point or Act of Hubris. Witnessing heinous or horrifying deeds still causes breaking points for Sleeper characters.