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  1. Abilities

Cloak of Night •••

Discipline

With but a thought, the vampire slips from both sight and mind. He doesn’t just fade into the background, he vanishes entirely. He leaves no scent and makes no sound, though his passing leaves incidental signs, like drifting smoke or creaking floorboards. He can pass this part of this effect on to others, even stealing people from the world with Touch of Shadow.

Cost:1 Vitae Dice Pool: None Action: None

Used with Cloak of Night, Touch of Shadow can now affect other people. The normal rules for piercing Touch of Shadow apply. Some vampires steal their victims from the world, feeding upon them as the mass of humanity walks on by.

The vampire can also spend a point of Vitae when activating Face in the Crowd to vanish completely. Rather than being overlooked or “just an average person,” the vampire disappears from the perception of everyone around him.

If the vampire attacks someone or cries out, Cloak of Night continues to obscure him, adding Obfuscate to the surprise roll. Only the struck victim can perceive the vampire.

If another vampire manages to perceive him, through Auspex, attack, or any other means, she can sense his predatory aura and lash out. If she wins the predatory aura contest, Cloak of Night shatters, as does any other use of Obfuscate the vampire made.

The vampire can be tracked by indirect clues, as mentioned above. Tracking is an extended action, with the observer rolling Wits + Resolve - Obfuscate. A vampire observer can apply the Blood Potency bonus from Kindred senses. Each roll takes one turn, and the observer must roll more successes than the vampire’s Wits + Stealth + Obfuscate. Teamwork may be applied.