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  1. Notes

Crafting an Item

Adventurer's Handbook

A crafty adventurer can utilize their skills to create non-magical items, including armor, weapons, or clothing.

Stoking the Flames

The craftsman of said item must have access to the appropriate tools for the item in question, have proficiency with those tools, and appropriate raw materials worth at least half of the items selling cost.

To determine the number of downtime days required to create an item divide the gp cost of the item by 10.


Proficiency
Items
Herbalism Kit
Antitoxin, Potion of Healing
Leatherworker's Tools
Leather Armor, Boots
Smith's Tools
Armor, Weapons
Weaver's Tools
Cloaks, Robes

If the adventurer has fulfilled theses requirements, they have finished the item. It can then be sold at their listed base price.

Magical Crafting

Crafting a magical item is a more involved process. It involves the tracking down of lore and slaying of a specific creature for the collection of magical ingredients.

Brewing health potions and scribing spell scrolls are an exception to these rules.

The Process

Firstly, a character must research the lore regarding their item.  The lore will contain three points of interest. The magical material required, the creature known to be the source of that material, and the recipe for the items creation.

Secondly, the characters must locate the magical material required for their desired item's construction. This could involve picking rare flowers that grow in a Roc's Nest, or it could involve collecting a vial of blood from a Vampire Bat. This step will always take place as part of a session. Regardless of the number of creatures slain, the session can only yield enough material to create one copy of the magic item.
Attempting the combat session will cost 20 downtime days and 50 gold.

Roll on the table below to determine the CR of the encounter required to craft your item.

Item Rarity
CR Range
Calculation Required
Common
1-3
roll 1d4-1
Uncommon
4-8
roll 1d4
Rare
9-12
roll 1d4
Very Rare
13-18
roll 1d6
Legendary
19+
roll 1d4

Thirdly, the item has a gold piece cost that represents the covering of other materials. This number, in addition to the amount of time required to craft the item are listed in this table.

Item Rarity
Downtime Days*
Cost*
Common
5
50 gp
Uncommon
10
200 gp
Rare
50
2,000 gp
Very Rare
125
20,000 gp
Legendary
250
100,000 gp

*Halved for a consumable item, like a potion or scroll


Finally, to complete the magic item, a character needs proficiency in an appropriate tool as like crafting a non-magical variety of the object. Alternatively you may substitute proficiency in the Arcana skill.