A savvy adventurer will know their way around the woods. A hunter will know how to collect furs, a woodsman can gather useful firewood, or a mycologist can gather truffles, and so on! Nature has a bountiful harvest, and these rules will help you capitalize on it!
Downtime Costs
Engaging in foraging expends 5 downtime days from each expedition.
The character performing the forage makes three successive checks,
with the GM (or bot in most cases) determining the DC at random. The DC is based on the natural occurrences that can affect your activity. Cloud cover, rain, and getting lost are just some examples of things an adventurer will have to attempt to prevent.
The
successive checks are as follows: Wisdom (Perception), Intelligence (Investigation), and Charisma (Persuasion)
Alternatively, the participant can choose to make any one of these checks as a Wisdom (Survival) Check.
Result | Value |
0 Sucesses | No usable finds, 0 earnings |
1 Success | Earn 50 gp |
2 Successes | Earn 100 GP |
3 Successes | Earn 200 GP |