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Organized combat

A riskier method of making money available to brave (or possibly stupid) adventurers is to participate in non-lethal organized fighting. Any fight that is wagered on by a participating member or a manager of a participating member is considered an Organized fight.

Downtime Costs

Engaging in organized fights expends 5 downtime days from each participating manager or participant.

The Fight Begins

The participant engages in the fight by making three successive checks, with the GM (or bot in most cases) determining the DC at random. The DC is based on the level of skill output by the opponent.

The successive checks are as follows: Strength (Athletics), Dexterity (Acrobatics), and a special Constitution check, with a bonus equal to the characters largest hit dice.

Alternatively, the participant can choose to make an attack roll using one of their weapons.

The DC for each check is 5+2d10, and a new DC will be generated for each check.