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  1. Notes

Business Activities

Downtime Activity

Business Activities


[Supply Run]

Cost: 5 Business Days

Details: The Business will do 3 sets of contested rolls against the DM.


DM Roll:

  • 2d10+5 (For all 3 rounds)

Business Roll:

  • Round 1 - 1d20 + Logistics Modifier
  • Round 1 - 1d20 + Management Modifier
  • Round 1 - 1d20 + Ethics Modifier

  • Any one roll can be substituted with the Security modifier instead, however this must be declared before the roll.

Result: 

1 Win   =   50 Supply
2 Wins = 100 Supply
3 Wins = 200 Supply


[Reputation Run]

Cost: 5 Business Days + 50 Supply

Details: The Business will do 3 sets of contested rolls against the DM.


DM Roll:

  • 2d10+5 (For all 3 rounds)

Business Roll:

  • Round 1 - 1d20 + Customer Service Modifier
  • Round 1 - 1d20 + Management Modifier
  • Round 1 - 1d20 + Advertising

  • Any one roll can be substituted with the Ethics modifier instead, however this must be declared before the roll.

Result: 

1 Win   =   50 Reputation
2 Wins = 100 Reputation
3 Wins = 200 Reputation



[Magic Item Acquisition]

Cost: 10 Business Days + 100 Rep

Details: The Business will find out what items they can acquire by rolling on the magic item table list. (These rules are the same those for Buying Magic Items )


Step 1 (Magic Item Table): Business rolls 1d20 + Logistics modifier to determine the magic item table they will get. Players can choose to downgrade to a lower table if they wish. For each table the business decides to downgrade, they will get 1 additional item during Step 2.

A business can choose to spend 50 Reputation to gain a +1 bonus to the roll. This can be done to a maximum of a +10.

Check Total
Items Acquired
1-5
Roll 1d6 times on Magic Item Table A.
6-10
Roll 1d6 times on Magic Item Table B.
11-15
Roll 1d6 times on Magic Item Table C.
16-20
Roll 1d6 times on Magic Item Table D.
21-25
Roll 1d6 times on Magic Item Table E.
26+
Roll 1d6 times on Magic Item Table F.


Step 2 (Number of Items): Rolls 1d6 + (Customer Service Modifier) + (1x each table downgrade) = Number if magic items to roll for in Step 3.

Step 3 (Rolling for Items): Roll Xd100. X = Number of items from Step 2.

Step 4 (Pricing for Items): 

For each item, the DM will roll on the chart below to determine the seller's minimum selling price.
(If an item is acquired, a business can sell it for any price as long as it is not below the minimum selling price)

Rarity
Asking Price*
Common
(1d6 + 1) × 10 gp
Uncommon
1d6 × 100 gp
Rare
2d10 × 1,000 gp
Very Rare
(1d4 + 1) × 10,000 gp
Legendary
2d6 × 25,000 gp


Step 5 (Commission for Items): Business rolls 1d20 + Customer Service Modifier = Commission %


Premium Item Notes:

  • If a magic item is sold to a player or purchased using supply, the Business will gain a GP value equal to the Commission % of the final sale price.

  • Magic items acquired this way are considered "Premium Items" and are not owned by the business. Each business can only hold a limited number of Premium Items which is determined by the level of the business. A level 1 business can hold 10 Premium items and will increase by +2 for each level gained.

  • Premium Items can be purchased directly by a Business using Supply. Once an item has been purchased this way it is owned by the business and is no longer considered a Premium Item.



[Bulk Sale]

Cost: 10 Business Days + 50 Supply

Details: The Business will roll 1d20 + Logistics to determine the price offer they will receive.

A business can choose to spend 50 Reputation to gain a +1 bonus to the roll. This can be done to a maximum of a +10.

Result: 

1 = Could not find Seller (Fail)
2-10 =   50% Market Value
11+  = 100% Market Value

Once a price has been determined, the Business can declare what items they wish to sell or cancel the deal entirely.