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  1. Notes

Adventuring

Adventurer's Handbook

Be it dark dungeons or navigating a kings court. Adventures are the meat of playing D&D! Here you will find rules for plundering those dungeons or swaying the king to your side!


Adventure Types

Quest - These are single ONE SESSION games with a specific completion requirement. Be it clean rats out of a basement, save Timmy from the well, or escort a caravan of precious goods for a nearby merchant. These are quests. Quests that aren't completed in one session are considered FAILED, and yield minimum rewards for the PCs involved.  Time is money, and these merchants got places to be.

Adventure - Adventures are mini campaigns with a focus on story telling. Not as personalized to your characters as maybe a campaign the focus is on telling a story with in the world. Adventurers typically span 3-5 sessions and do not require a long term investment from players or a DM to experience a thrilling story.

Monster Attacks - Kyperxia is full of huge big baddies that love to attack settlements and towns. Video game Raid like mechanics during these  These games highlight D&D from a tactical standpoint while up to ten adventures of any mixture of levels slog it out with some of the nastiest nasties Kyperxia has.  

Sandbox - All aboard the.. yeah right.. get that nonsense out of here. These games are all about player agency. Go where you want, and do what you want, just make sure you don't break our DMs we need them. 

Campaign - Everyone knows the good ol campaign. With sessions that can some times reach double or triple digits, personalized to include focus on character backstories and development. Campaigns are the huge world saving stories we live for, just as long as we can make all those sessions.  

Notes