Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You assume a different form. When you cast the spell, choose one of
the following options, the effects of which last for the duration of the
spell. While the spell lasts, you can end one option as an action to
gain the benefits of a different one.
Aquatic Adaptation. You adapt your body to an aquatic
environment, sprouting gills and growing webbing between your fingers.
You can breathe underwater and gain a swimming speed equal to your
walking speed.
Change Appearance. You transform your appearance. You
decide what you look like, including your height, weight, facial
features, sound of your voice, hair length, coloration, and
distinguishing characteristics, if any. You can make yourself appear as a
member of another race, though none of your statistics change. You also
can't appear as a creature of a different size than you, and your basic
shape stays the same; if you're bipedal, you can't use this spell to
become quadrupedal, for instance. At any time for the duration of the
spell, you can use your action to change your appearance in this way
again.
Natural Weapons. You grow claws, fangs, spines, horns,
or a different natural weapon of your choice. Your unarmed strikes deal
1d6 bludgeoning, piercing, or slashing damage, as appropriate to the
natural weapon you chose, and you are proficient with your unarmed
strikes. Finally, the natural weapon is magic and you have a +1 bonus to
the attack and damage rolls you make using it.