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  1. Characters

- Archetype - Bards&Minstrels - Fagor Kalassar

Archetype
Archetype

“Hey, I would like to play some sort of Shaman, from ancient tribes, guided by the power of Nature. He would be tough and mean.”

“Let’s see. You could come from the northern forest of Jormundar? They are hunter tribes, proud and fierce. In battle they roar like beasts and scare their enemies away.”

“Oh, yes! Let me pick a drum and perform some tribal war songs, magical songs, taught from father to son.”

“Perfect!”

Fagor comes from a rough country, where the strongest wins. He doesn’t like people, he is rude and mean, and prefers to walk alone. His trust is hard to earn.

He doesn’t like technology or cities. He believes in the law of Nature and customs from his ancestors.

Knowing and respecting those laws ensures survival. Respect wild life, do not kill what you won’t eat or use. Defend your life and your clan.

Keep an eye on the sky, the other in your back.

But the group will learn to appreciate his talents. He is a very good guide, with good Stealth and excellent Survival. He knows most animal noises, and can mimic them.

In battle, he uses Intimidation, roaring like a wild beast. He knows how to fight up and personal, and can throw axes too. But by performing songs of battle with his drum, he Supports his allies, call the stones to raise and fight for him (summon ally), and allows his allies to ignore pain by improving their Toughness (protection).

With more experience, he can learn New Powers, like beats able to shake the ground (havoc), raise walls of stone (barrier), or unleash his allies’ fury (warrior’s gift, smite). He can also choose Killer Instincts and Bolster, to improve his Intimidation prowesses. He should also be prepared to take some hits, increasing his Vigor, ge􀀢ing Nerves of Steel and Strong Willed.