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Previous: 531 Part I
Camille's Rebellion
As the tournament wrapped up and many of the knights of the realm returned to their estates, Sir Griflet was recruiting – he was going to lead a small army to deal with the problems in Anglia, ‘as Duke Hervis lacks the strength.’
Sir Phillip II, Sir Mari, Sir Arthur Reynard Starling and Sir Cara all volunteered and headed off to Norwich where Griflet met up with the Duke. Sir Cara was on guard duty outside of the conference room they were in and could hear shouting from inside getting louder and louder. Cara grew worried as the argument sounded violent and threw open the doors and entered the chamber. Griflet and the Duke calmed down as Cara entered – with Duke Hervis casting a withering glance towards her. ‘Since you have such wonderful knights, then you deal with the problem’, he sneered before stalking off.
The next morning, Griflet and his force marched forth towards the Fens, without any aid from Duke Hervis. The bandits were thought to be operating near the fens and Cara led one of the patrols to try and find their base.
However, despite her best efforts, Cara’s group always seemed to be in the wrong place at the wrong time as local estates and churches were raided and burnt, seemingly wherever they were not. Growing increasingly frustrated, Cara continued her patrols until one day – recrossing an area they had previously patrolled, there stood a small stone castle, surrounded by a lush garden and manicured lawns. Could this be the bandit’s secret – a fae, magical castle? The knights investigated by could find no one at the castle and no means to enter. As it was late, the knights camped in the gardens, spread out in several groups.
This proved to be a mistake as that knight they were roused by the ground shaking and rustling from the undergrowth – the plants had come to life. Many strange plant creatures grappled and subdued the knights, squeezing the breath out of them and dragging them away.
When they awoke, they were in separate cells in a dungeon. They were not left to rot there, however, as two saxon women brought them their food once a day. They were told that they were prisoners of the Lady Camille, an Anglian sorceress. The knights whiled away their time as several weeks past. Then more knight prisoners were dragged in – amongst them, Sir Gaheris, and the King – Arthur! Gaheris told them they had been lured here by a false promise of a peace conference and then captured by magic. Arthur was led out each morning for ‘questioning’ by Lady Camille and returned each evening looking haggard and weary.
Days later, another commotion and more captured knights, including Sir Lancelot, Duke Galeholt, and Sir Gawaine. The knights began to despair of escaping when one night, they heard the locks of the dungeon being opened – it was Sir Kay, wearing a smug grin. It seemed that Lady Nimue had given him some relic to counter Camille’s sorcery and he was here to mount a rescue.
Lancelot and Gawaine supported the King, while Kay led the knights to a nearby armory. The group fought their way out of the castle against several large bronze knights – given form by Camille’s magic. Outside, Lancelot led the king to safety while Gawaine went to get Griflet and the army. Sir Kay, ever smug, decided not to wait and led a small group back into the castle to capture Camille, assuming his relic now made him invulnerable. Unfortunately as the neared Lady Camille’s chamber, two fae knights proved him wrong, as he was knocked silly by a mace blow from a nine foot tall knight. The rest of the knights engaged in some trickery, offering to ‘surrender’ and let themselves be led to Lady Camille. She was enraged that Arthur had escaped, apparently needing his royal blood for some foul magic. But when she caught sight of young Sir Arthur, she smiled and said ‘perhaps you’ll do just as well’.
A desperate fight ensued with the two fae knights guarding Camille, and Camille casting some kind of spell that created a magical shield around herself. The knights were hard pressed, but were helped when Sir Kay shook off his wounds to join them. The knights observed some ritual books around the room and while some held off the fae knights, Sir Phillip started burning the books. Fire rapidly spread threw the room, and Camille’s shield faded away as the last of the ritual books were burnt. The two fae knights were finished off by the desperate knights who then fled the burning caslte, as Camille lay bleeding out.
Outside, Gawaine had returned with Griflet and all watched as the castle was consumed by fire, and Kay was congratulated for his rescue.
Autumn
The knights spent the rest of the year back in Salisbury. Sir Arthur continued his tasks for Lady Ahvielle, successfully arguing for mercy for a knight up on charges of discourtesy at Countess Ellen’s court. Next, Ahvielle asked Arthur to show his generosity by giving his wealth to the peasants of his manor. Arthur donated all of his worldly wealth. Sir Cara found Woodborough Manor a changed place, as Shane had embraced an older form of rulership – might makes right. The local peasants feared their new lord and he treated the other household knights most disrespectfully. Phillip spent the summer leading patrols around Salisbury’s borders, although not much in the way of trouble was encountered in these peaceful times.
Sir Mari hosted Countess Ellen at her manor, as Ellen evaluated her stewardship.
Glory
Character | Glory |
Annual Glory |
Fame | Age | Status | Year of Death |
King Arthur | 57600 | 1500 | Legendary | 38 | Alive and Well | |
King Uther Pendragon | 27750 | 0 | Extraordinary | 47 | Dead | 495 |
King Pellinore de Gales | 25100 | Extraordinary | 55 | Dead | ||
Duke Ulfius | 23800 | 300 | Extraordinary | 65 | Dead | 518 - Session 1 |
Sir Gawaine | 20500 | 300 | Famous | 33 | Alive and Well | |
Sir Lancelot | 19750 | Famous | 26 | Alive and Well | ||
Sir Griflet | 18500 | 300 | Famous | 34 | Alive and Well | |
King Nanteleod | 17250 | Extraordinary | 55 | Dead | 508 |
|
King Idres | 15700 | Famous | 60 | Dead | ||
King Uriens | 15700 | 100 | Famous | 59 | Alive and Retired | |
Sir James | 15301 | Famous | 50 | Dead | 518 - Session 1 |
|
Sir Hervis de Revel | 15600 | 300 | Famous | 45 | Alive and Well | |
King Alain | 15150 | 300 | Famous | 47 | Alive and Well | |
King Heraut de Apres | 14740 | Famous | 36 | Dead | 512 - Session 1 |
|
Sir Bedivere |
15525 |
200 |
Famous |
37 |
Alive and Well |
|
Sir Kay | 13675 | 200 | Famous | 38 | Alive and Well | |
Duke Corneas | 13100 | Famous | 47 | Dead | 508 |
|
Sir Lucas | 14007 | Famous | 36 | Dead | ||
King Lot | 12800 | Famous | 60 | Dead | 513 |
|
Duke Gorlois | 12400 | Famous | 51 | Dead | 491 |
|
King Dirac | 12700 | 300 | Famous | 45 | Alive and Well | |
Sir Nikolas Starling | 14755 | Famous | 35 | Dead | ||
Sir Caoilfhionn | 15242 | Famous | 40 | Dead | ||
Barant de Apres | 8900 | 200 | Famous | 35 | Alive and Well | |
King Nentres | 8400 | Famous | 55 | Dead | 512 - Session 1 |
|
Sir Lamorak | 8475 | Famous | 28 | Alive and Well | ||
King Canan | 8000 | Famous | 57 | Dead | 494 |
|
Queen Ygraine | 8050 | 50 | Famous | 55 | Alive and Well | |
Sir Esmee | 7909 | Renowned | 36 | Dead | 504 |
|
Sir Yvaine | 8200 | Famous | 28 | Alive and Well | ||
Sir Gwynne | 8799 | Famous | 27 | Alive and Well | ||
Sir Luc | 7549 | Renowned | 36 | Dead | 502 |
|
Sir Penelope Starling | 7080 | Renowned | 43 | Alive and Well | ||
Sir Uffo | 7000 | Renowned | 30 | Alive and a Rebel | ||
Sir Hightower | 6800 | 0 | Renowned | 47 | Dead | 502 |
Sir Jon Archer | 9587 | Renowned | 28 | Dead | ||
Duke Lucius | 6400 | 0 | Renowned | 41 | Dead | 486 |
Sir Reynard Starling | 6374 | 0 | Renowned | 33 | Dead | 497 (Session 1) |
Countess Ellen | 6400 | 100 | Renowned | 45 | Alive and Well | |
Sir Blackmore | 6273 | Renowned | 34 | Dead | ||
Earl Roderick | 6044 | 0 | Renowned | 47 | Dead | 495 |
Sir Willem | 6041 | Renowned | 45 | Dead | 518 - Session 1 | |
Sir Henri Pierlot | 6003 | Renowned | 31 | Alive and Well | ||
Sir Ysabel Starling | 5861 | Renowned | 38 | Alive and Well | ||
Sir Archer | 4724 | Renowned | 35 | Dead | 510 - Session 1 |
|
Sir Alfred | 4704 | Renowned | 28 | Dead | 521 |
|
Sir Theophania |
4700 |
Renowned |
46 |
Alive and Well |
||
Sir Elisabet | 4291 | Renowned | 37 | Dead | 505 |
|
Sir Madoc | 4200 | 0 | Renowned | 27 | Dead | 491 |
Sir Cedric | 4115 | Renowned | 40 | Dead | 511 |
|
Sir Alder | 4000 | Renowned | 38 | Missing | ||
Sir Edwin | 3760 | Notable | 25 | Alive and Well |
||
Sir Basile | 3400 | Notable | 46 | Alive and Exiled | ||
Sir Bellana | 2873 | Respected | 27 | Alive and Well | ||
Sir Beleus | 2550 | Respected | 40 | Alive and Exiled | ||
Sir Katherine Starling | 2528 | Respected | 30 | Alive and Well | ||
Sir Phillip | 2341 | Respected | 21 | Alive and Well | ||
Sumayl | 2360 | Respected | 27 | Alive and Well | ||
Sir Blains | 2380 | 20 | Respected | 49 | Dead | 518 - Session 1 |
Sir Gareth | 2384 | Respected | 24 | Alive and Well | ||
Sir Faith | 2002 | Respected | 35 | Alive and Well | ||
Sir Petra | 1605 | Respected | 30 | Alive and Well | ||
Sir Bege | 1550 | Respected | 38 | Alive and Exiled | ||
Sir Joseph Black | 1440 | Unproven | 29 | Alive and Well | ||
Sir Cyril | 1144 | Unproven | 32 | Alive and Well | ||
2960 | Respected | 23 | Alive and Well | |||
5140 | Notable | 36 | Alive and Well | |||
4184 | Respected | 18 | Alive and Well | |||
1618 | Unproven | 26 | Alive and Well | |||
Sir Rose | 2074 | |||||
Sir Rhian | 1567 | Unproven | 23 | Alive and Well | ||
Sir Samwell | 1773 |
Paganism
Paganism is the native religion of Britain. In Arthur’s time, many of the kingdoms outside of Logres have never converted to Christianity. Even within Logres, many individuals have not abandoned their ancestral beliefs. These folk are called pagans, and their religion is Paganism.
Several pagan practices exist in the land, but we concentrate here on the Cymric one. Paganism is important because the wilds of the forest and glen, of mountain and seaside, are inhabited by the Faerie, mystical beings who are descendants and worshippers of the ancient gods. As well, many of the human magicians of Britain are pagans.
Core Beliefs
“Paganism,” like most beliefs or ideologies, is revealed when examined closely to be a number of differing ancient practices and attitudes, and not a homogeneous, monolithic religious system.
For our purposes in the game, however, the myriad forms of Paganism can be treated as a relatively unified whole. Paganism, then, is characterized by beliefs and attitudes that differentiate it from Christianity. The most obvious is the worship of many immortal and sometimes deific entities called gods, goddesses, and spirits. These entities inhabit the landscape, the sky, the sun, the moon, and other parts of the world, and also the Other Side (also called the Spirit Realm, the Faerie Realm, or any number of other such titles). They imbue the world with a life force and consciousness. By living in harmony with these natural forces, people live happier, healthier, safer lives. Paganism believes in an afterlife, on the Other Side, and druids also taught that souls reincarnate back onto our side as well. Paganism is built upon oral tradition, shunning the written word. This grows out of a system of belief that reveres empirical experience over education. Pagans do not proselytize. Nor do they adhere to a strict hierarchy of leadership, or to a central authority. One important belief is an acknowledgment of human limitations, especially where it comes to knowing the “Truth.” Truth, for pagans, has many forms, all of which deserve respect within their limited sphere.
Paganism is a religion of nature; ceremonies are usually held at outdoor sites such as megalithic circles or ancient oak groves. The seasonal celebrations in different parts of the land are similar, although they probably invoke deities with different names. The patterns are the same, though details differ from place to place.
Paganism is eclectic and acknowledges many gods and goddesses, even many from outside of Britain. British Paganism includes native deities such as Don and Beli; Roman imports like Minerva Sulis and Dionysus; and Far Eastern mysticism, such as Mithras, Isis, and Cybele. Pagans in Pendragon may be content to think that their ancient ways will eventually absorb even the latest religion imported from Rome: Christianity.
Pagan places of note
- Stonehenge – Logres, on the Salisbury Plains
- The Isle of Avalon – Logres, West Country near Cornwal
- Lydny – Escavalon
- Aqua Sulus – Bath, southwest Logres
- Pomitain – In the Irish Sea
- White Horse – Salisbury
- Cerne Abbas Giant – Dorset
- The Long Man – Sussex
- Tomnachurich – Pictland
- Maes How, Brodgar, and Stenness – Orkneys
- Clava Cairns – Pictland
Deities
Pagan deities do not fall into those neat lists and categories so loved by scholars. Different parts of Britain prefer their own deities. Their mythologies, functions, and aspects were often alike, yet they were often called by different names even from one village or holding to the next. Moreover, when the old groves were searched for living spirits, the surviving gods were welcomed and mixed up further. This list is reconstructed from many fragments, and portions are speculative. Given here are interpretations current in the era of the Pendragons.
Beli Lugh
A.k.a. Belenos, Lug, Llud, Nudd, Llyr The most ancient god of fire, sun, and heaven still rules over a Faerie world called the Land of Youth. Often called the Shining One, this god is he who intercedes among the gods and spirits in favor of the living. He rules the tribe of the Gods of Light and is the furious magical king who wields the thunderbolt. He is widely worshiped as a god of life and death.
Bran
A.k.a. Pwyll, Urbgen This is the Lord of the Underworld, who keeps all riches, the ancestors of animals, and the power of Life when it is absent from the human world. He rules the Land of the Dead under the Western Sea. He is sometimes called Lord of Nourishment. He is widely worshiped as a god of life and death.
Math
A.k.a. Esus Math the Ancient is “the Overlord,” keeper of the starry night which speaks its secrets to astronomers and herdsmen. He is the Source of Wisdom, and much druidic knowledge comes from him. His young assistant, Gwydion, the Druid of the Gods, usually accompanies him.
Don
A.k.a. Modron, Anna, Brigid, Arianrhod, Rhiannon,Epona, Gaia This First Goddess has many aspects and is most quickly recognized as Mother (Modron or Anna), Fire and Poetry (Brigid), Moon (Arianrhod), Horses (Epona), Sovereignty (Rhiannon), and Earth (Don or Gaia). She is wife to many, and mother to the rest.
Cerridwen
A.k.a. Morgaine The Dark Goddess owns the magical cauldron of inspiration, life, and rebirth. She rules beneath the earth and in its dark waters, and upon its shores she may meet a young hero to test him; if he succeeds, she may give him a magical horse.
Blodeuwedd
A.k.a. Creudylad The Maiden, or Yong Goddess of Springtime, is the carrier of new life to the world. She is the fl ower goddess, often called simply Wife or Bride, who carries the light of life within her. She is sometimes a treacherous temptress.
Llew
A.k.a. Owain, Angeus, Pryderi, Gwythur, Mabon This is the God Who Comes Again, the resurrected warrior of light who arises from the darkness, rescues the flower goddess, and begins the season of Plenty. He is sometimes called the Sleeping Hero. Sometimes he is associated with a lion.
Gwynn
A.k.a. Gronw Pebyr, Meligraunce This is the Dark God who terrifies men, abducts the Goddess, enchants the Light God, and brings the cold hardship of winter to the world. He is the Wild Hunter whose hounds can be heard in the wilderness.
Mannanan
A.k.a. Manawyddin This god rules over the Irish Sea and the magical land underneath. Especially sacred to him is the Isle of Mann, where the tailless Manx cats dwell.
Minor Deities
- Ol' Tiss
- Damona
- Althawan