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Danger lurks around every corner. Witches hide in the forest, waiting for children to stray from the path. Hyper-intelligent raccoons threaten to take over the planet. Children move to a new school where nobody wants to be their friend. The humans can't save themselves! They don't even notice the danger!It's a good thing they have magical kitties. ...

Danger lurks around every corner. Witches hide in the forest, waiting for children to stray from the path. Hyper-intelligent raccoons threaten to take over the planet. Children move to a new school where nobody wants to be their friend. The humans can't save themselves! They don't even notice the danger!

It's a good thing they have magical kitties.

How to Play

When your kitty tries to do something tricky or dangerous, you will be asked to make a check. Your game master (GM) will tell you which attribute—Cute, Cunning, or Fierce—is that one you will roll for. (Don't remember what the attributes do? Read Creating Your Kitty!) The number you have in that Attribute is the number of dice you start with. This is called your dice pool.  If your kitty is using a Talent, you can add an additional die to your dice pool. If your kitty is using a Magical Power, you can add two more dice to your dice pool, but you can only do this once per scene. You may also get a die for a success bonus, or lose a die for each injury you have. If your total dice in a pool is zero, you can't roll the dice.

The difficulty of the check ranges from 3 to 6. The higher the number, the tougher the check. 

Once you have all of your dice and know the difficulty, it's time to roll your dice. Roll them all at once. Each die that gets a number equal to or higher than the difficulty counts as a success. If you rolled no successes, your kitty fails at the task. If it at least one die was a success, your kitty succeeds. The more successes you roll, the better your kitty does!

Making your kitty is like making up a character in a story. You decide what he or she looks like, what they like to do or don't like to do, and their personality. Part of creating your kitty is also assigning certain numbers used in the game's rules.

First you have to decide on your kitty's name. This could be a name their human uses, or another name that magical kitties call them, or both.  Then decide what your kitty looks like. Think about different colors and cat breeds.


Nestled into the curve of the gently meandering Wildcat River, River City looks like a thousand other small towns. It was founded in 1842, growing up from what was originally a popular spot along the river for fur traders.

Most of River City lies northwest of the nearby river, spreading out to the historic Town Square that seems plucked out of yesteryear. To the southwest, perched on a bluff, is Pill Hill. Old mansions and older money fill this ritzy neighborhood. To the east are the seemingly endless, cookie-cutter streets of the Green Hills housing development.

On the southeast side of the river, beyond the steel-arched Montgomery Bridge, is an industrial sprawl centered around the labyrinthine Union Chemical Plant. The huge plant is surrounded by the rusted homes and peeling paint of the Lawnwood neighborhood. Outside of River City, farmers' fields stretch for miles and miles in all directions.

River City was founded in the mid-19th century and thrived on river trade. It expanded several times, clearcutting the forests that once grew here, and eventually crossing the river into what's now the Lawnwood neighborhood.

The city fell on hard times during the Great Depression, but managed to attract several major businesses — including the Union Chemical Plant — during the 1950s. These new industries brought in a lot of new people, leading to the expansion of Lawnwood and ground breaking in the Green Hills housing development. With these manufacturing jobs now beginning to dry up in the 21st century, River City has managed to fill the gap with the expansion of Cliffside Hospital and a light tourism industry, but the whole city still feels suspended between the past and the future.

Bryan is a down-to-earth and hard-working man, who is not accustomed to the luxurious lifestyle of the Montgomery family. He's a man who values honesty and hard work, and is not particularly impressed by wealth or status. He's a bit of a handyman and enjoys working with his hands, whether it's on a project at home or a volunteer job at a community center.

Bryan did not come from a wealthy family like the Montgomerys, and he met Felicia through a mutual friend, the two fell in love and got married. He didn't have much in common with his in-laws and sometimes felt out of place in the Montgomery's social circle, but he loved Felicia and was happy to be a part of her life. His in-laws insisted that he and his children take the Montgomery name.

He mysteriously disappeared two years ago.

Bears have it all: strength, smarts, a terrific sense of smell, great memories, and extremely good looks. They can roam for days on end, cover great distances, and smell a hamburger a mile away. Many bears are also poets, and like to try their latest works out on other animals. This usually meets with mixed success.

Most art used in this campaign was created using Midjourney.

The following pieces used in the campaign were created by the artists of Magical Kitties Save the Day, Ekaterina Kazartseva and Anthony Cournoyer:

Campaign header by Ekatrina Kazartseva.
Campaign sidebar by Anthony Cournoyer.
Mouse by Ekatrina Kazartseva.
How To Play by Anthony Cournoyer.
Rival by Ekatrina Kazartseva.

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