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Ability Scores
|
Strength Score | Dexterity Score | Constitution Score | Intelligence Score | Wisdom Score | Charisma Score |
13 | 18 | 14 | 14 | 12 | 20 |
+1 | +4 | +2 | +2 | +1 | +5 |
Strength Saving Throw
| Dexterity Saving Throw
| Constitution Saving Throw
| Intelligence Saving Throw
| Wisdom Saving Throw
| Charisma Saving Throw
|
| | | | | |
+1
| +4
| +6 | +2
| +5
| +9
|
AC | Initiative
| Walking Speed
| Swimming Speed | Temporary HP | (Max HP) | Hit Dice and Size | Max Hit Dice | Proficiency Bonus
|
16 | +4 | 30k ft. | 15 ft. | 10 | 72(72) | 9d 8 | 9d8 | +4 |
Skills |
Proficient? | Other Bonuses? | Total Modifier
| Skill | Statistic Used
|
Yes | | +8 | Acrobatics | Dexterity |
| | +1 | Animal Handling | Wisdom |
Yes | | +6 | Arcana | Intelligence |
| | +1 | Athletics | Strength |
Yes | | +9 | Deception | Charisma |
| | +1 | Insight | Wisdom |
| | +5 | Intimidation | Charisma |
| | +2 | Investigation | Intelligence |
| | +2 | History | Intelligence |
| | +1 | Medicine | Intelligence |
Yes | | +6 | Nature | Intelligence |
| | +2 | Religion | Intelligence |
Yes | | +5 | Perception | Wisdom |
Yes | | +9 | Performance | Charisma |
Yes | | +9 | Persuasion | Charisma |
| | +4 | Sleight of Hand | Dexterity |
| | +4 | Stealth | Dexterity |
| | +1 | Survival | Wisdom |
| | +4 | Vehicles, Land | Wisdom/Dexterity |
| | +2 | Vehicles, Sea | Wisdom/Intelligence |
Other Proficiencies |
Name | Name |
Disguise Kit | Percussion Instruments |
Languages |
Language | Language |
Common | Elvish |
Attacks and Spells |
Attack/Spell Name | Attack Roll - Damage Roll - Damage Type - Range
|
Dagger | 1d20+8 - 1d4+4 - Piercing - 5ft |
Quarterstaff | 1d20+5 - 1d8+1 - Bludgeoning - 5ft
|
Light Crossbow | 1d20+8 - 1d8+4 - Piercing - 80/320ft
|
Spell Attack Bonus: +9
Spell Save DC: 17
Prepare: -
Known aliases: Haril Iknel. Charles Abergoth