Pomiń nawigację

Usuń reklamy, subskrybując Kankę albo używając doładowując kampanii.

 

Coins & Expenses

                Goods

                                Adventuring Gear

Armor

Weapons

Magical Implements

Magic Items

Herbal & Alchemical Brews

Potions

Poisons

Books

Business Goods

Conveyance Goods

Containers & Packs

Creatures & Mounts

Vehicles

Drugs

Food & Drinks

Garments & Sundries

Luxury Goods

Tools, Games, & Instruments

Trade Goods

                Business Goods

                Construction Goods

                Household Wares

                Occupational Goods

Travelling Goods

Services

House Rules

Conditions

Downtime

Groups & Organizations

Guilds of Waterdeep

Factions of Waterdeep

                Bregan D’aerthe

                Emerald Enclave

                Gray Hands

Harpers

Lords’ Alliance

Order of the Gauntlet

Xanathar Guild

Zhentarim

Nobility of Waterdeep

                The Noble Game

Religions of Faerûn

                Drow Pantheon

Dwarven Pantheon

Elven Pantheon

Faerunian Pantheon

Gnomish Pantheon

Halfling Pantheon

Orc-kin Pantheon

The Calendar of Harptos

The Code Legal

The Grand Games


 

 

  • Address

    Abovefish, Dock Ward

  • Lifestyle

    Poor, Modest, Comfortable

  • Fleur, a native Waterdavian in his late twenties, is a dazzlingly handsome handsome fellow. Flowing locks of red-blond hair pour down over his shoulders. Blue-green eyes that swim with the depths of the Sea of Swords. White teeth in an enchanting smile. What he has in beauty he utterly lacks in brains.

    He worked as an escort in festhalls until recently but is currently unemployed. With friends all over the city, Fleur spends most of his time drinking and carousing. He gets by on his looks and doesn't know what to do with his life, and has shown little interest in working for a living.

     

    A paralyzed creature is incapacitated (see the condition) and can’t move or speak.

    The creature automatically fails Strength and Dexterity saving throws.

    Attack rolls against the creature have advantage.

    Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

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