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Coins & Expenses

                Goods

                                Adventuring Gear

Armor

Weapons

Magical Implements

Magic Items

Herbal & Alchemical Brews

Potions

Poisons

Books

Business Goods

Conveyance Goods

Containers & Packs

Creatures & Mounts

Vehicles

Drugs

Food & Drinks

Garments & Sundries

Luxury Goods

Tools, Games, & Instruments

Trade Goods

                Business Goods

                Construction Goods

                Household Wares

                Occupational Goods

Travelling Goods

Services

House Rules

Conditions

Downtime

Groups & Organizations

Guilds of Waterdeep

Factions of Waterdeep

                Bregan D’aerthe

                Emerald Enclave

                Gray Hands

Harpers

Lords’ Alliance

Order of the Gauntlet

Xanathar Guild

Zhentarim

Nobility of Waterdeep

                The Noble Game

Religions of Faerûn

                Drow Pantheon

Dwarven Pantheon

Elven Pantheon

Faerunian Pantheon

Gnomish Pantheon

Halfling Pantheon

Orc-kin Pantheon

The Calendar of Harptos

The Code Legal

The Grand Games


 

 

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"We cannot stop what we do not understand."

Lady Laeral is one of the Seven Sisters—legendary, nigh-immortal figures known to have been blessed by Mystra, whom some claim are the goddess’s daughters.

Her spellcasting ability is impressive but since her appointment as Open Lord, her focus has shifted from the arcane sphere to the political one. When Open Lord Dagult Neverember's perfidy was revealed to all of Waterdeep, Silverhand was asked to step into his position in 1489 DR.

Laeral Silverhand brings centuries of leadership experience and an impressive reputation to the negotiations. Though there were those who feared that such a powerful mage in a position of power meant it was only a matter of time before she would apply her magic to challenges that came her way, Silverhand has revealed that her penchant for diplomacy is at least equal that of her mastery of the arcane.

A consummate diplomat, she can wield words that wound or soothe with equal ease. Though reserved, Silverhand is known to pay heed to capable and clever advisors, delegating both power and responsibility to a greater degree than any Open Lord before her.

Though she has extensive and comfortable suites within the Castle, it can't truly be called her "home," housing as it does extensive suites for visiting dignitaries, offices of the city bureaucracy and the like.

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A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.

The creature automatically fails Strength and Dexterity saving throws.

Attack rolls against the creature have advantage.

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Entity list

mopomoko 2 months ago
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Unknown 2 months ago
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Unknown 2 months ago
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mopomoko 2 months ago