1. Notes

Savage Worlds Basics

Game Mechanics


Dice

Your Traits are both inherent Attributes (Agility, Smarts, Spirit, Strength, and Vigor) and learned Skills. They are rated based on a single die: d4, d6, d8, d10, and d12. Whenever you attempt an action that's risky or interesting, you roll the die for that skill or attribute and try to reach the target number, which is usually 4. If you are untrained in a skill you are attempting, you roll a d4, with a -2 modifier. There are other penalties and bonuses that can also be applied. Because you are a Wild Card—in this case a hero—you also get to roll a Wild Die, which is a d6. This is rolled along side your regular roll, and you take the highest of the two rolls. Additionally, dice explode (called an Ace in Savage Worlds): if you roll the maximum result on a die, you get to roll it again and add the results together. This can happen again and again, with dice repeatedly exploding.

If you roll 4 over the target number, you get a Raise. This means the success is even greater. This goes up at 8, 12, etc.

Rolling double ones means something especially bad happens and is known as a Critical Failure.