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Cultist

Medium humanoid (any race), any non-good alignment


Armor Class 12 (Leather Armor)
Hit Points 9 (2d8)
Speed 6m

STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Skills Deception +2, Religion +2
Senses passive Perception 10
Languages Any One Language (Usually Common)
Challenge Rating 1/8 (25 XP)

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d6 + 1) slashing damage.