+2 Con, +1 Wis, -1 Cha, -2 Dex
Default Languages: Ent
Gargantuan: -4 AC, +16 to Special Attacks, -16 to Hide
Heavy: Your movement speed is 15ft.
Extra Attack: Due to having multiple limbs, you get an extra melee attack each turn. You do not add your Proficiency bonus when rolling to hit with this attack.
Slow to Act: Ent minds do not move quickly as they do not need to. Subtract 5 from your Initiative at the start of combat (Minimum 1).
Thick Bark: Thanks to the sturdy bark encasing your entire body, you take only half of all Piercing, Slashing and Bludgeoning damage.
Flammable: You are Vulnerable to Fire and Lightning damage.
Huge Strikes: Your strikes are massive and impact with astonishing force. Add double your Str modifier to your melee attacks.
Massive Durability: You roll one dice higher for your HP rolls - d6 becomes d8, d12 becomes 2d8 etc. You also gain an additional 2HP per level.
Unobservant: Your size makes it hard to see small things moving and to see around you. You have disadvantage when opposing Sleight of Hand or Stealth checks.
Humongous Frame: You take up a square made of nine squares of space in combat instead of one.
Non-Humanoid: Due to your bizarre body-shape and sheer size, you cannot wear armour as nobody can make armour that would fit you.
Nooks and Crannies: Your body is filled with little knots and crevices that you can use to store stuff. You do not need a backpack to carry large numbers of items, and you can have your hands free while doing so.
Unfavoured by the Gods: When trying to pick divine favours, roll twice. The DM picks which one is enacted.
Convinced of Superiority: The Ents are naturally predisposed to hubris and looking down on other races. You are immune to Fear unless the creature has dealt more than 25% damage to you. This extends to matters of legal or custom, unless you have suffered from these historically.
Walking Fortress: Your massive branches can be used as a base of operations or even a sniper spot by your allies. You are capable of carrying up to five Large or smaller creatures in your branches, both inside or outside of combat. If you are knocked prone, they take fall damage as if they fell half of your height.