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This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 4m, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 dexterity check to extinguish the flames.