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  1. Races

Akaviri

Akavirin Human
Man

Ability Score Increases:

The Akaviri follow extensive training regimens for their military. Everyone in the whole of the Akaviri community takes some sort of martial training to protect themselves whether they serve militarily or not. As an Akaviri, you gain a +2, +1 bonus set depending upon your sub-species of Akaviri.

Near the front lines of conflicts with the Tsaesci Empire, and any other mainland issues, the Chōshū Akaviri became the preeminent leaders of the Akaviri military. With this focus, they adapted all their capabilities toward physical confrontations. With this came a greater understanding of tactical warfare, strategy, and devising new capabilities to be used on the war front. As a Chōshū Akaviri, you gain +2 to Str or Dex and +1 to Wis.

At odds with the Chōshū is the Gānshū. While the Chōshū brags about their innovations, the Gānshū boast about their prowess. On the mainland itself, they are closer to danger than most other Akaviri. They have not focused on innovations but simply on toughening themselves up to provide protection for other Akaviri and to be on the front line of any conflict. As a Gānshū Akaviri, you gain +2 to Str or Dex and +1 to Con.

On the mainland and bordering parts of the Tsaesci Empire, the Shōshū also borders parts of Zhúlín and its people. The people of Zhúlín are connected to other parts of the world and focus on the flow of ideas and knowledge throughout the world. Studying under them, the Shōshū Akaviri have gained an understanding of how to expand upon their knowledge of magic and its practice. As a Shōshū Akaviri, you gain +2 to Int and +1 to Wis.

Made up of a bunch of islands, the region of Hōnshū spans a large portion of the Akaviri lands. Due to its mostly island landscape, sailing has been a major industry of Hōnshū. From this comes trade, industry being shipped across the Akaviri territories, and exploration. People from Hōnshū have taken to documenting and sharing the tales and wonders of the Akaviri world and have boasted songwriters, storytellers, artists, public speakers, merchants, and tradesmen of all sorts. As a Hōnshū Akaviri, you gain +2 to Cha and +1 to Dex.

Kyūshū holds many wonders of the Akaviri world. The most esteemed of such is their schools in the arts of stealth, intrigue, information gathering, and deception. The most well-known Shinobi of Akavir received their education in one of the schools of Kyūshū. As a Kyūshū Akaviri, you gain +2 to Dex and +1 to Int.

For the most part of Akaviri history, Mānshū was considered separate from the rest of the Akaviri lands. So far from the shores of any other part of Akaviri culture, there are some differences in how things are done there. Some Akaviri tales of Dragons originate in Mānshū, though. Akaviri traditions got molded into their ways of life when Mānshū was adopted as part of the nation, but regardless, there still resides many differences in how things are done and some stark differences in behavior, knowledge, and training. As a Mānshū Akaviri, you gain +2 Wis and +1 to Con.

Languages:

As an Akaviri, you can speak, read, and write, Akaviri, Tōbushi, and one other language of your choice that you and your DM agree is appropriate.

Creature Type/Size:

You are a Medium-sized Humanoid.

Speed:

Your base movement speed is 30 ft.

Skilled:

You are proficient with one skill of your choice.

Elegance:

You are proficient in the presentation of self in a social or political sense. You have advantage on Charisma (Performance) checks when attempting to present yourself in a proper way at court or to someone of higher standing.

Student of Craft:

To teach one proper focus it is encouraged amidst Akaviri people to learn a craft of important value alongside military training. You gain proficiency in an artisan's tool of choice.

Akaviri Weapon Training:

Akaviri have extensive training, granting them proficiency in some exotic variants of weapons from around the world. This proficiency includes: naginata (glaive), nodachi (greatsword), katana (longsword), wakizashi and kodachi (shortsword), tanto, sai, and kunai (dagger), shuriken (dart), kama (sickle), yumi (shortbow), daikyu (longbow). In the hands of an Akaviri, all of these weapons are considered finesse weapons.

Paranormal Resistance: Due to generations of enslavement to the Tsaesci peoples, the Akaviri have developed a means of resisting their designs. Akaviri have advantage on all Saves against Charm effects and have resistance to Necrotic Damage.

Onmyōdō:

Spellcasting is ingrained in the Akaviri culture. Everyone knows how to do a little of it, but each sub-sect of Akaviri culture practices things slightly differently.

  • Chōshū Onmyōdō: You know the Mending cantrip. At 3rd level, you can cast Gift of Alacrity as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level you can cast Magic Weapon as a 3rd-level spell with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Gānshū Onmyōdō: You know the Ray of Frost cantrip. At 3rd level, you can cast Armor of Agathys as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level you can cast Darkness as a 3rd-level spell with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Shōshū OnmyōdōYou know the Mage Hand cantrip. At 3rd level, you can cast Floating Disk as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level you can cast Arcane Lock as a 3rd-level spell with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Hōnshū Onmyōdō: You know the Vicious Mockery cantrip. At 3rd level, you can cast Charm Person as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level you can cast Enthrall as a 3rd-level spell with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Kyūshū OnmyōdōYou know the Minor Illusion cantrip. At 3rd level, you can cast Disguise Self as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level you can cast Invisibility as a 3rd-level spell with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Mānshū Onmyōdō: You know the Produce Flame cantrip. At 3rd level, you can cast Hellish Rebuke as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level you can cast Flame Blade as a 3rd-level spell with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.