Danger lurks around every corner. Witches hide in the forest, waiting for children to stray from the path. Hyper-intelligent raccoons threaten to take over the planet. Children move to a new school where nobody wants to be their friend. The humans can't save themselves! They don't even notice the danger!

It's a good thing they have magical kitties.

How to Play

When your kitty tries to do something tricky or dangerous, you will be asked to make a check. Your game master (GM) will tell you which attribute—Cute, Cunning, or Fierce—is that one you will roll for. (Don't remember what the attributes do? Read Creating Your Kitty!) The number you have in that Attribute is the number of dice you start with. This is called your dice pool.  If your kitty is using a Talent, you can add an additional die to your dice pool. If your kitty is using a Magical Power, you can add two more dice to your dice pool, but you can only do this once per scene. You may also get a die for a success bonus, or lose a die for each injury you have. If your total dice in a pool is zero, you can't roll the dice.

The difficulty of the check ranges from 3 to 6. The higher the number, the tougher the check. 

Once you have all of your dice and know the difficulty, it's time to roll your dice. Roll them all at once. Each die that gets a number equal to or higher than the difficulty counts as a success. If you rolled no successes, your kitty fails at the task. If it at least one die was a success, your kitty Succeeds. The more successes you roll, the better your kitty does!

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Making your kitty is like making up a character in a story. You decide what he or she looks like, what they like to do or don't like to do, and their personality. Part of creating your kitty is also assigning certain numbers used in the game's rules.

First you have to decide on your kitty's name. This could be a name their human uses, or another name that magical kitties call them, or both.  Then decide what your kitty looks like. Think about different colors and cat breeds.

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Spotlights

This is the tallest building in the town square. The clock itself hasn't worked in years, and there are periodic failed efforts to raise funds for its repair. The gates at the bottom of the tower are padlocked shut, and the stairs up are old and dangerous. Documents at the River City Public Library show there was originally a huge water clock built into the walls of the tower. But the old spigots and instruments were sealed up when the tower was refurbished in the 1970s. A caretaker named Wooster watches over the tower now.

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Hayden was groomed by his uncle Stanford Montgomery to took over the many family businesses. He was not as ruthless as his uncle and had a more business-savvy approach to his dealings. He was charming, confident, and ambitious but also a bit of a playboy, who enjoyed the high life and the attention it brings. He valued wealth and status above all else and was not above using underhanded tactics to achieve his goals, but he did it in a more subtle way than his uncle. Aware of his uncle's reputation, he tried to stay out of the spotlight.

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Human children come in a range of sizes. Most human children are friendly towards kitties, but some bullies throw rocks at kitties just for fun.

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Most of the images used in this campaign were created using Midjourney.

The following pieces used in the campaign were created by the artists of Magical Kitties Save the Day, Ekaterina Kazartseva and Anthony Cournoyer:

Campaign header by Ekatrina Kazartseva.
Campaign sidebar by Anthony Cournoyer.
Mouse by Ekatrina Kazartseva.
How To Play by Anthony Cournoyer.
Rival by Ekatrina Kazartseva.