Danger lurks around every corner. Witches hide in the forest, waiting for children to stray from the path. Hyper-intelligent raccoons threaten to take over the planet. Children move to a new school where nobody wants to be their friend. The humans can't save themselves! They don't even notice the danger!

It's a good thing they have magical kitties.

How to Play

When your kitty tries to do something tricky or dangerous, you will be asked to make a check. Your game master (GM) will tell you which attribute—Cute, Cunning, or Fierce—is that one you will roll for. (Don't remember what the attributes do? Read Creating Your Kitty!) The number you have in that Attribute is the number of dice you start with. This is called your dice pool.  If your kitty is using a Talent, you can add an additional die to your dice pool. If your kitty is using a Magical Power, you can add two more dice to your dice pool, but you can only do this once per scene. You may also get a die for a success bonus, or lose a die for each injury you have. If your total dice in a pool is zero, you can't roll the dice.

The difficulty of the check ranges from 3 to 6. The higher the number, the tougher the check. 

Once you have all of your dice and know the difficulty, it's time to roll your dice. Roll them all at once. Each die that gets a number equal to or higher than the difficulty counts as a success. If you rolled no successes, your kitty fails at the task. If it at least one die was a success, your kitty Succeeds. The more successes you roll, the better your kitty does!

Making your kitty is like making up a character in a story. You decide what he or she looks like, what they like to do or don't like to do, and their personality. Part of creating your kitty is also assigning certain numbers used in the game's rules.

First you have to decide on your kitty's name. This could be a name their human uses, or another name that magical kitties call them, or both.  Then decide what your kitty looks like. Think about different colors and cat breeds.


Every kid growing up on the far side of the river goes to Lawnwood Elementary before graduating into Meadowlands Junior High. The current school is actually the second Lawnwood Elementary. The first building burned down twenty years ago, and the site was abandoned when reconstruction crews discovered that the ground had been contaminated with chemicals from the Union Chemical Plant. The burnt-out shell of the old school still stands.

The new Lawnwood location is much superior in any case, overlooking the river just east of Montgomery Bridge. However, the school still struggles with a poor reputation compared to the Meadowlands.

Alan is a man who values tradition and family. He inherited Danbury's Antique Shop from his father Leon, and he takes great pride in preserving and sharing the stories of the objects in his shop. He's an expert in his field, and has a wealth of knowledge about antiques and their history. He's a kind and patient man, always happy to share his knowledge and help customers find the perfect piece. He's also a bit of a sentimentalist and has a hard time getting rid of any item with a meaningful story. He's a devoted husband to Lydia and a loving father to Mikayla who values his family above all else. He is rarely seen without a small tool or magnifying glass in his hand.

This obnoxiously loud thingamajig hurts sensitive kitty ears as it cruises around the house picking up debris from the floor. It has a convenient flat spot on top, which is the perfect perch for an intrepid kitty to catch a ride!

Most art used in this campaign was created using Midjourney.

The following pieces used in the campaign were created by the artists of Magical Kitties Save the Day, Ekaterina Kazartseva and Anthony Cournoyer:

Campaign header by Ekatrina Kazartseva.
Campaign sidebar by Anthony Cournoyer.
Mouse by Ekatrina Kazartseva.
How To Play by Anthony Cournoyer.
Rival by Ekatrina Kazartseva.