Skip navigation

Remove ads by subscribing to Kanka or megerősítés the campaign.


The caster uses a person’s blood mixing with air to harden it into an armour as hard as iron. The caster chooses a character within range 6 and for 1 plus casting modifier minutes (to a minimum of 1), that character gains Armour for the remainder of the round whenever they suffer Bleeding damage. The amount of armour gained is equal to 1 + 1 for every 3 Bleeding damage they suffered.


Spell Levels
Druid 1st, Cleric 1st [Domain Only]
Action Cost
1 Swift Action
Saving Throw

Created by Frank The World Duck 2 hónapja. Last modified by Frank The World Duck 1 hete

Select your language

Boosted feature

Click on the entity's image to set it's focus point instead of using the automated guess.

Boost Wilder Paths Spell and Feat Compendium