Danger lurks around every corner. Witches hide in the forest, waiting for children to stray from the path. Hyper-intelligent raccoons threaten to take over the planet. Children move to a new school where nobody wants to be their friend. The humans can't save themselves! They don't even notice the danger!

It's a good thing they have magical kitties.

How to Play

When your kitty tries to do something tricky or dangerous, you will be asked to make a check. Your game master (GM) will tell you which attribute—Cute, Cunning, or Fierce—is that one you will roll for. (Don't remember what the attributes do? Read Creating Your Kitty!) The number you have in that Attribute is the number of dice you start with. This is called your dice pool.  If your kitty is using a Talent, you can add an additional die to your dice pool. If your kitty is using a Magical Power, you can add two more dice to your dice pool, but you can only do this once per scene. You may also get a die for a success bonus, or lose a die for each injury you have. If your total dice in a pool is zero, you can't roll the dice.

The difficulty of the check ranges from 3 to 6. The higher the number, the tougher the check. 

Once you have all of your dice and know the difficulty, it's time to roll your dice. Roll them all at once. Each die that gets a number equal to or higher than the difficulty counts as a success. If you rolled no successes, your kitty fails at the task. If it at least one die was a success, your kitty Succeeds. The more successes you roll, the better your kitty does!

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Making your kitty is like making up a character in a story. You decide what he or she looks like, what they like to do or don't like to do, and their personality. Part of creating your kitty is also assigning certain numbers used in the game's rules.

First you have to decide on your kitty's name. This could be a name their human uses, or another name that magical kitties call them, or both.  Then decide what your kitty looks like. Think about different colors and cat breeds.

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Spotlights

Built in the ‘50s and then refurbished in the ‘90s, Stefan's Garage is a callback to the days when gas stations and repair shops were architectural statements of glass, chrome, and white columns, rather than the disposable boxes of today. It's a landmark in River City, but that doesn't always translate to good business. It's once again beginning to show the grime of passing years. Although no longer corporately owned, the large dinosaur logo still rotates slowly on the roof.

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Ace is a ten year old boy that plays video games and likes to go exploring, sometimes venturing through Dewberry Park pretending it's a giant forest filled with exotic creatures. He loves animals, and keeps a record of all animals he sees.

Ace goes to Meadowlands Public School. He says he wants to work with animals when he grows up, probably as an animal trainer. He sometimes bikes over to the veterinarian clinic Happy Paws, where he helps out Dr. Lan Nguyen.

Ace has a pet cat named Litten, who is secretly a Magical Kitty. He also has a pet mouse name Piki and a pet lizard named Sherman the Salamander, or Shermander for short.

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So, zombie kitties stay out all night, sleep all day, and like their food uncooked? Sounds not so bad!

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Most of the images used in this campaign were created using Midjourney.

The following pieces used in the campaign were created by the artists of Magical Kitties Save the Day, Ekaterina Kazartseva and Anthony Cournoyer:

Campaign header by Ekatrina Kazartseva.
Campaign sidebar by Anthony Cournoyer.
Mouse by Ekatrina Kazartseva.
How To Play by Anthony Cournoyer.
Rival by Ekatrina Kazartseva.