Remove ads by subscribing to Kanka or enabling premium features for the campaign.

Once per long rest, you can create a searing blast of radiant energy. Any creature in a 15’ cone from you must succeed on a Charisma saving throw, taking half damage on a success. The saving throw for this ability is 8 + your Charisma modifier + your proficiency bonus. The damage for this ability is 3d6 radiant damage.

At higher levels. The damage of your Solar Blast increases by 1d6 when you reach 5th level (4d6), 9th level (5d6), 13th level (6d6), and 17th level (7d6).

Click to toggle

If you would like to support me and my work, the best ways are to download my products on the DMsGuild and joining my Patreon.

You can find all of my DMsGuild products here: https://www.dmsguild.com/browse.php?author=Gabriel%20Gro

You can join my Patreon here: patreon.com/xenbox

You can donate directly to my PayPal here: paypal.me/xenwithapen