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A Cut Above Clothiers

The sign outside this shop three-story building features an inky-black drow silhouette, with eyes, smile, and a bit of hair picked out in white, hanging upside down, brandishing shears.

Inside, past front stairs well-worn with heavy daily use, is a clothier shop owned by Zirisstra and Fezelvinn, a pair of drow sisters. The two have gained a reputation for fine garments that cater to swordswomen and lady-venturers. They even sell some garments with an enchantment that allows the clothing to repair itself, though the price for such is of course high.


Common Outfit: 2-15 sp

Costume: 2-15 gp

Fine Outfit: 5-15 gp

Fine Gown: 30-100 gp, not including precious materials and gems

Pocket: 2sp - 2gp, depending on quality of garment to be added to

Pouch with toggle fastening: 1gp

Purse on straps: 5sp

Robes: 1gp for basic, or 5-25gp for fine

Traveler's Outfit: 1-3 gp

Enchanted Goods


The following enchantments can be added to any item, or worked into an existing garment provided to the sisters.

Clothes of mending. Outfit +100gp; This outfit magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

Arcane. +100gp; bearer may cast a wizard cantrip; must complete a short rest before using ability again.

Bardic. +100gp; bearer gains +1 to Charisma (Performance) checks.

Diplomatic. +100gp; bearer may speak, read, and write a language.

Discerning. +100gp; bearer gains +1 to Wisdom (Insight) checks.

Focal. +100gp; Wizards, sorcerers, and warlocks may use the item as an arcane focus.

Silver-tongued. +100gp; bearer gains +1 to Charisma (Persuasion) checks.

Magical Items

The following are magical items ready for purchase.

Cleansing stone. 100gp. Anyone touching stone and using an action is immediately cleaned in body and garments of all dirt and grime.

Cloak of billowing. 100gp. While wearing this cloak, you can use a bonus action to make it billow dramatically.

Cloak of many fashions. 100gp. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Lesser Glamerweave. +100gp to garment or outfit cost. Glamerweave is clothing imbued with harmless illusory magic. While wearing these clothes, you can use a bonus action to create a moving illusory pattern within the cloth.

Greater Glamerweave. +250gp to garment or outfit cost. When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing the glamerweave, you can roll a d4 and add the number rolled to the check. Once you use this property, it can't be used again until the next dawn.

Shiftweave. +25gp per outfit (up to five). When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it.

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