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Coins & Expenses

                Goods

                                Adventuring Gear

Armor

Weapons

Magical Implements

Magic Items

Herbal & Alchemical Brews

Potions

Poisons

Books

Business Goods

Conveyance Goods

Containers & Packs

Creatures & Mounts

Vehicles

Drugs

Food & Drinks

Garments & Sundries

Luxury Goods

Tools, Games, & Instruments

Trade Goods

                Business Goods

                Construction Goods

                Household Wares

                Occupational Goods

Travelling Goods

Services

House Rules

Conditions

Downtime

Groups & Organizations

Guilds of Waterdeep

Factions of Waterdeep

                Bregan D’aerthe

                Emerald Enclave

                Gray Hands

Harpers

Lords’ Alliance

Order of the Gauntlet

Xanathar Guild

Zhentarim

Nobility of Waterdeep

                The Noble Game

Religions of Faerûn

                Drow Pantheon

Dwarven Pantheon

Elven Pantheon

Faerunian Pantheon

Gnomish Pantheon

Halfling Pantheon

Orc-kin Pantheon

The Calendar of Harptos

The Code Legal

The Grand Games


 

 

House of Pride Perfumes

A veritable glass jungle of bottles of all sizes, shapes, and hues, this well-stocked perfume shop carries scents from all over Faerûn. From ashes of burnt snowsnake to the musk of the female giant slug, the House of Pride has it all.

The shop and its wares are protected by a special enchantment that prevents glass from breaking. The glass here can still be vaporized or melted, but will not shatter or fall apart. Adding to its protections are the trained guard dogs raised by the proprietors, noted for their compact builds and extremely loyal temperament.

  • Address Melinter's Twists, Eastsnail, Dock Ward
  • Type Shop (Perfumes)
  • Price Range ⏺⏺⏺⏺🞅
  • Proprietor(s)

    The two sisters who run the House of Pride, Arleeth and Ilitel Harmeth, have whimsical senses of humor. The two of them always model several of their wares on various locations on their bodies.

  • The bombastic world traveler  Volothamp Geddarm is enjoying some downtime in Waterdeep following a successful book tour promoting his latest work, Volo's Guide to Monsters. He spends most of his free time in the taproom of the Yawning Portal, reuniting with old friends and mulling over his next book project.

    While he might have an inflated opinion of himself and his importance in the world, he's not without his charm. There is nothing he won't do to help a friend in need.

    Periodically throughout Waterdeep’s history, the byzantine factions of the city—or some significant subset thereof—will become collectively fixated upon some single objective.

    Thus will begin a Grand Game.

    Unlike The Noble Game, which is limited to the inner machinations of Waterdeep's noble families, Grand Games run beyond the scope of simple high society squabbling. Though some of a given Game's players will be noble houses or members thereof, others will be members of powerful factions with a strong presence in Waterdeep, small bands of adventurers, and even particularly canny individuals.

    Sometimes the goal of a Grand Game will be arcane. Often it is clandestine, although quite public struggles are not unknown; On no less than three occasions the Grand Game has revolved around the appointment of the Open Lord. Whatever the case, the intense rivalries of the Grand Game give birth to all forms of subterfuge, covert activities, deception, and intrigue.

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