Tarchon is one of a burgeoning order of dragon-mounted soldiers commanded by King Acastus.

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“There is no denying the beauty of the songs of the sirens. They can be heard miles from shore, joining with the din of the ocean waves to create haunting melodies. Sailors are always blaming them for shipwrecks, of course, but I imagine that’s a convenient excuse when you crash your own ship on the shoals.” —Chalcodon, philosopher of Mytros


Sirens are a race of winged, aquatic humanoids that typically dwell near rocky sea cliffs. They are famed for their beautiful voices, which they use to sing haunting lamentations, captivating listeners and transporting them to a bygone age. Sirens are rarely found very far inland. They prefer to remain near the coasts, as the gentle roar of the ocean waves calms their roiling emotions. Sirens typically experience fluctuating moods from one day to the next, ranging from extreme joy and hope for the future, to extreme sorrow and pessimism. No matter how a siren feels, she expresses her emotion through song. On good days, she may annoy her companions with chirpy melodies and vocal warm-ups as she glides around on outstretched wings. Bad days, on the other hand, may see her moaning and wailing and dragging her feet.


Legend of the Sirens

The sirens once lived on a great expanse of shoals in the Cerulean Gulf, where they built a city of brilliant white limestone. Its towering spires and pillars thrust out from the rocky waters, allowing the sirens to fly or swim as they pleased. They lived here in joy, singing praises to Sydon, who governed the oceans. Sydon heard this from his throne in Praxys and scowled. “Were they truly grateful, they would not build their towers to rival mine.” When the sirens learned that Sydon was displeased, they were heartbroken. They dismantled their towers and composed new melodies—songs of Chapter 3 | New Playable R aces 35 repentance—which once more carried on the winds to the ears of the Titan. He was unmoved. “Were they truly repentant, they would not sing so brazenly, but they would go meekly and offer the proper sacrifices in place of songs.” This time, the sirens were utterly stricken. They had believed that their songs were cherished by the gods. Their voices were stilled, and in the ensuing silence, the brilliance of the city faded into shadow. Stone foundations cracked, and pediments grew heavy. The pillars collapsed, and the city of the sirens sank deep into the ocean, swallowed by churning waters. Even its name was forgotten. Centuries passed in silence. Eventually, a new song began—an endless lamentation for the city that now sleeps on the ocean floor. When Lutheria learned that the city of the sirens had been destroyed, she laughed. She captured an entire flock of the pitiful creatures and gleefully cursed them, twisting them into something monstrous. These were the first harpies.


Ocean Lovers

Sirens are not amphibious, but they are well-adapted for living in and around water. They are thought to descend from an ancient Nereid who fell in love with an avian celestial. Iridescent scales cover many parts of their body, and their taloned hands and feet are excellent for fishing. They live in small flocks along the shores of the ocean. Siren artwork, poetry, and architecture emphasize their special relationship with both the clouds above and the sea below.

Mournful Singers

Every siren is born with an abiding sense of sorrow that never fades—a soul-crushing grief caused by the loss of her ancestral home. From an early age, sirens learn to sing the ancient songs of their lost city, which evoke heart-wrenching memories of a time that will never come again. Anyone who hears a siren’s song is immediately mesmerized by the overwhelming emotion conveyed by her beautiful voice. Some are moved to tears—others collapse into catatonia. The siren herself is not exempt from this—the moment she hears her own lamentations, she experiences an intense pang of loss.

Winged Messengers

Sirens have broad, feathered wings growing out of their backs, which allow them to fly like birds. For this reason, sirens are often employed as messengers, tasked with conveying satchels of written letters from one city to another. However, a siren can only fly when her heart is filled with light. On such days, her songs are bright and joyful, no matter what manner of message she carries. Thus the saying, “A siren in good spirits may yet carry ill news.”

Siren Names

Sirens have names that sound lyrical and sad. They are ancient names, carried down from generation to generation, and each is associated with an ancestral song. Sirens choose their own names when they come of age, selecting one from the song that moves them most deeply.
Male Names: Alovar, Celeus, Everean, Gaiar, Helean, Inareus, Leiro, Meiar, Nerean, Oren, Reilan, Taeren
Female Names: Alovarea, Celea, Everea, Gaia, Helena, Inarea, Leira, Meia, Nerea, Orena, Reilana, Taerena

Siren Traits

Sirens have the following traits.

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Sirens mature at the same rate as humans, but they live about five times as long.

Alignment. From birth, sirens experience deep feelings of sorrow from the loss of their ancestral home. Some wish to prevent another such tragedy from befalling other races, which draws them toward good alignments. Others become bitter and pessimistic, tending toward neutral alignments.

Size. Sirens are slightly shorter than humans, and they have a wingspan of about 6 feet.

Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and Celestial.

Enthralling Voice. You have advantage on Performance and Persuasion checks made with your voice. Additionally, your powerful lungs allow you to hold your breath for up to 1 hour.

Wavering Emotions. Your mood affects your ability to sing and fly. After any short or long rest, you must choose whether you are feeling joyful or sad. While you are feeling sad, you lose your flying speed but gain songs of sorrow. While you are feeling joyful, you gain your flying speed but lose songs of sorrow. Your mood may change before the next time you rest, but it won’t affect which ability you have access to until after your next rest is completed.

Flight. You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.

Songs of Sorrow. Your lamentations have a powerful effect on anyone who can hear them. You can cast the charm person spell once with this trait and regain the ability to do so when you finish a short rest. When you reach 3rd level, you can cast the enthrall spell once with this trait and regain the ability to do so when you finish a short rest. When you reach 5th level, you can cast the hold person spell once with this trait and regain the ability to do so when you finish a short rest. Charisma is your spellcasting ability for these spells, and the targets of your spells must have the ability to hear you singing.

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Chalcia was the Titan of Swiftness and the first of the Sirens.

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Humanoids are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.

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The Heroes of Thylea have been given the location of The Ultros and Acastus's blessing to reclaim it from a group of bandits that have taken over the ancient ship, using it as a base of operations. This fits nicely with the heroes needs of securing a vessel capable of traversing the Forgotten Sea.

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Corinna is the daughter of Thericles, who works the vineyards in The City of Estoria. Her friends were lured into the temple by a beautiful woman named Demetria, who promised wealth, beauty, and fame and while Corinna was suspicious she ended up following them to nsure her friends were safe.

For three long days she stalked and scouted the ancient temple her friends were taken to. Braving the temple she was attacked by goatlings that pursued her. 

The Heroes of Thylea rescued her and she helped them to save her friends from the temple.

Eurytus delivered her a letter from Castor Catsakis which seems to ensure her a place in The Academy of Mytros.

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Blemys are cyclopes that have no heads. Instead, they have a single great cyclopean eye, along with a nose and a mouth, in the center of their chests. The blemys are cursed cyclops who live alone, filled with anger and bitterness. Their simmering anger often boils over during battle, making them an even more fearsome foe.

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The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts, flowers, and small animals such as insects, mice, and frogs — things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of danger. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck. The smallest scratch from a cockatrice’s beak can spell doom as its victim slowly turns to stone from the injury.

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Nereids are associated with the stormy seas and oceans. They look like beautiful humans but with pearlescent blue-green skin, luminous eyes, and webbed hands and feet. Nereids have no trouble adapting to civilization, but they are a rare sight, because they vastly prefer the ocean to walking on dry land.

Nereid Ancestry.

You can breathe underwater, and you have a swimming speed of 40 ft. Starting at 3rd level, you may cast the fog cloud spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the water walk spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

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Georgis has been part of the marine crew of The Titan's Wrath for the last 4 years. He is a slight man, at first glance, not an intimidating fighter but he has a way to slip past you and slip a blade into your throat that quickly propelled him up the ranks.

He has a parrot called Ghallo.

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Kiriki, top messenger of STAMPS.
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