La base de connaissance de Kanka
Creating references and links to other entities of the campaign is a core feature of Kanka. When writing a description, type @
followed by at least 3 characters to get a list of entities.
To learn how to change the entity's name in the mention, how to link to an entity's subpage, or how to filter search results, head over to our documentation.
Campagne
puis Exporter
. Cette action va créer un export qui sera disponible pendant 30 minutes.Malheureusement cela dégraderait trop la grammaire de l'interface et l'expérience des utilisateurs, du coup ce genre de changement n'est pas possible.
Cependant, avec une campagne boostée, c'est possible de changer le nom des modules dans la naviguation avec du CSS.
Rather than re-creating your world multiple times in Kanka, manage everything in a single campaign instead. Invite each member of your groups, and instead of giving them all the players role, create multiple roles. That way you can control which group sees what in the campaign.
Another good practice is to create a tag for each of your groups, so you can quickly filter entities based on specific tags.
You can use filters to limit the amount of results shown in lists. Text fields support various options to control in further detail what is filtered out.
!...
!
before your text, you can search for anything that doesn't contain the text in the field....!
!
at the end of your text, you can search for every entity with exactly this text in the field.!!
!!
in a field will search for all entities where this field is empty.You can combine search options on text fields by writing ;
. For example Alex;!Smith
.
Filters and ordered columns set for an entity list are saved into your session, so as long as you stay connected you don't need to re-set them on every page.
When filters are active, the copy to clipboard button becomes active. This copies the filters to your clipboard, and you can use those for dashboard widget filters or for quick link filters.
La meilleure façon d'expliquer les modèles d'attributs est d'utiliser un exemple. Imaginons que ton monde a beaucoup de lieux, et que pour chacun, tu veux des attributs personnalisés pour "Population", Climat" et "Niveau de criminalité".
Il est très facile de faire ça manuellement, mais cela peut devenir fastidieux, sans compter les oublis lorsque que la liste d'attributs devient longue. C’est la que les modèles d'attributs peuvent venir à la rescousse.
Tu peux créer un modèle d'attribut avec les attributs de ton choix (dans notre cas, Population, Climat et Niveau de criminalité), et ensuite appliquer ce modèle à tes lieux. Cela créera les attributs sur le lieu, et tout ce que tu as à faire est d’ajouter les valeurs. Tu n'as donc plus besoin de te souvenir de tous les attributs.
Monde
. Un boutton de suppression de campagne est visible au début de la page. Cette action est permanente et n'est pas réversible.
Use attributes to represent values attached to an entity that aren't text. You can reference entities in attributes using the advanced mentions syntax [entity:id]
. You can also reference other attributes by using the {Level}
syntax.
You can also get creative with some basic math options. For example, {Level}*{Con}
will multiple the :level and :con attributes of this entity. If you want to round up or down, you can use floor({Level}/3)
or ceil(({Con}*{Level})/2)
When creating or editing an attribute template, you can set random attributes. This can either be a random value between two numbers separated by -
, or a random value from a list of values separated by ,
. The value for the attribute is determined when the template is applied to an entity, or when an entity is saved.
For example, if you want a number between 1 and 100, use 1-100
. If you want a value from a list of options, use London, Berlin, Rome, Zürich
.
You can reference the entity's name with {name}
. If an attribute exists with that name, the attribute will be used instead.
Absolutely! You can even copy entities from a public campaign into yours. Either do it individually from the entity's icon, or in bulk.
Absolument, c'est pourquoi nous avons développé Kanka! Tu peux inviter tes joueurs à ta campagne et leurs donner des rôles et permissions. Nous avons construit un système extrêmement flexible pour couvrir un maximum de scénario.
Si tu souhaites cacher seulement certaines informations d'une entité, par example les objectifs d'un personnage, ajoute une Note
dans la page d'une entité.
Seules les personnes qui font partie d'une campagne peuvent voir le contenu de celle ci. Le contenu de la campagne est privé et tu gardes contrôle de cela.
Une campagne peut être rendue publique pour permettre à n'importe qui d'y accéder.
You can link a Character to a calendar of the campaign by viewing a Character and going to the Reminders subpage. From there, add a new reminder and set the type to Birth or Death to automatically calculate the character's age. If both birth and death are present, both dates will be shown as well as the age at death. If only the birth is set, the date and the current age will be shown. If only the death is set, the date and the years since death will be shown.
Locations and organisations also get their own "Foundation" reminder type.
The maps module supports PNG, JPG, WEBP and SVG images. These maps can have layers, groups, and markers pointing of various shapes and sizes that point to other entities in a campaign.
You can learn more about the maps module in our documentation.
Using the maps module, you can create new maps to your campaign. Maps can have layers, groups, and markers. Markers can be individual elements on the map, or linked to entities of the campaign, creating a visual exploration experience to campaigns. Markers can also be made private, and have different rendering options (pin, circle, label, custom polygon).
All credit card information and billing is handled by Stripe. Stripe only provides us with your card brand, expiry date, and last four digits. This allows us to notify subscribers if their card is about to expire, avoiding them loss of subscription status and boosters.