The City Council and the Lord Mayor represent the interests of Sharn; they are not direct servants of the king. The King’s Citadel looks after the interests of the crown, and can assert jurisdiction over any criminal matter or issue concerning espionage or national security.
The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take control of any investigation and to command the service of any guardsman or sentinel. Typically the Citadel leaves the daily routine of law enforcement (including the conflicts between the criminal organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom itself. Foreign spies, mad necromancers, ancient fiends— these are the foes of the King’s Citadel.
Of course, many of these threats may be beyond the capabilities of the local agents. Like the Blackened Book, the Citadel keeps a close eye on unusual and talented individuals, and it is quite possible that a party of adventurers might be called upon to assist the Citadel with a dangerous mission. Unlike the Sharn Watch, the Citadel does not ask for help: it demands it. The knights of the Citadel are the representatives of the King of Breland, and any Brelish citizen who refuses to help the Citadel is committing an act of treason. The Citadel is not required to provide any sort of compensation for the services it demands, but an adventurer who wins the respect of the Citadel and becomes a valued ally can certainly benefit from the relationship.
The Sharn headquarters of the Citadel is in the Ambassador Towers district of Middle Central, in Andith Tower. That structure also holds the city jail.
Prominent NPCs
The local commander of the Citadel is KnightMarshal Banarak Tithon, renowned as one of the deadliest swordsmen in the kingdom. Tithon’s wife and children were killed by an Aundairian mystical assault near the end of the Last War, and his service to the Crown is all that he has left. Banarak has a good heart, but he is increasingly distant and distracted, and leaves more and more of the daily work in the hands of his subordinates.
Most of the members of the Citadel in Sharn are part of the King’s Dark Lanterns, the intelligence division of the Citadel. While Tithon oversees all Citadel operations in Sharn, the Dark Lanterns are under the direct command of Captain Talleon Haliar Tonan (LE male gnome rogue 3/master inquisitive 5). Talleon is devoted to the preservation of Breland and to the King, but he is utterly ruthless, and authorizes torture, theft, and assassination if a mission requires it. He has built up a network of Lower City contacts, and has engaged in “friendly deals” with the Tyrants, the Boromar Clan, and even House Tarkanan. Talleon doesn’t care about crime; he wants to expose and eliminate foreign spies, saboteurs, or other threats to the kingdom. He is also interested in increasing his own personal authority; the more power he has, the more effectively he can do his job. If Talleon ever gets a chance to take command from Knight-Marshal Banarak, he will seize it. Until then, he continues to form strategic alliances with guilds and power groups throughout the city. Talleon may approach the party for assistance with a problem, but in typical gnome fashion he is more likely to use blackmail to control the PCs instead of offering a reward—assuming that they won’t simply cooperate with the Citadel to serve the needs of the kingdom. The Dark Lanterns in Sharn include 4 5th-level rogues, 1 4th-level bard, 6 3rd-level rogues, and 12 4th-level experts. For the most part, the Lanterns are specialists in observation and investigation, focusing on skills such as Appraise, Disguise, Gather Information, Knowledge (local), Search, and Sense Motive.
A single squad of the King’s Swords occupies Sharn, commanded by Lieutenant Eld ir’Zarna (LN human fighter 6). Eld’s family has served in the Citadel for generations, and for the most part he is simply following tradition; he has little ambition and usually waits for Banarak or Talleon to provide him with orders. He has eight soldiers under his command—two 5th-level fighters, one 4th-level ranger, and five 4th-level fighters.
Finally, Lieutenant Zaira Dane (LG female half-elf paladin 1/enchanter 5) is in charge of the local branch of the King’s Wands. A devout follower of Dol Arrah, Zaira believes that you cannot have justice without honor. Zaira despises Captain Talleon and believes that his amoral actions are a blemish on the honor of the Citadel, but she lacks the authority to do anything about it. Technically the King’s Wands of Sharn are only supposed to support the actions of the Dark Lanterns, but Zaira often acts on her own in an attempt to battle injustices that Talleon refuses to deal with. For his part, Talleon believes that Zaira is a naïve idealist who wastes time chasing after “evil”—the true work of the Citadel is protecting the crown, and good and evil are luxuries in this line of work. There are six additional members of the King’s Wands—a 6th-level adept, a 5thlevel evoker, a 5th-level diviner, a 4th-level cleric of Aureon, and two 4th-level sorcerers.
The King's Shields
Sharn only came under attack once during the course of the Last War, and even if the war began again tomorrow it is unlikely that Sharn would be threatened. While the King's Shields assigned to Sharn was occasionally called out from the city to protect nearby villages, it is largely a ceremonial force; as a unit, the soldiers of the Redcloak Battalion are more dangerous than the entire King's Shields. However, Dura is an unstable region and on occasion the Shield has been mobilized to support the Watch in suppressing riots. After the fall of the Glass Tower in 918 YK, the Royal Guard played a vital role in stabilizing the region and maintaining martial law in Dura. The Shield's headquarters is located in Daggerwatch, in Upper Dura.
Not one to let his forces go to waste, Captain Toras Cant (LN male human warrior 8) has a longstanding arrangement with the Boromar Clan and usually supplies the muscle for Boromar operations, in exchange for gold and dreamlily.
While most members of the King's Shields are lawful neutral, a significant number are lawful evil, and these are the soldiers who usually work for the Boromars. Most of the guardsmen are 2nd-level warriors, but there are 100 3rd-level warriors and a handful of higher-level officers, some of which have fighter levels. When in uniform, guardsmen are equipped with scale mail, a longsword and light steel shield, and either a glaive or light crossbow. When working for the Boromars, the guardsmen are usually lightly armed, though the Boromar Clan could provide them with superior equipment for a special assignment.