This ogre mage is an imposing sight, ten feet of muscle sheathed in chainmail. Her skin is icy blue, and her horns are glistening black ivory. Ruukra is especially devoted to the Path of Inspiration and the belief that through good works, she can purify the demon within. She is lawful good, and when she is off the battlefield she goes out of her way to show compassion to others. In battle, she acts with honor—she shows no mercy to those she believes to be tools of evil, but she will not condone unnecessary cruelty among her companions. Although brave, she is a wise warrior and knows when to retreat to fight another day. If she is seriously injured, she typically turns invisible and takes to the air, staying out of her enemy's reach while she regenerates. As with all members of the Horned Guard, she has been forbidden from using her change shape power. The priests say that the body of the ogre mage is designed to hold the altavar, and changing shape weakens those bonds and lets the spirit influence the ogre.

Ruukra can be encountered on the borders of Adar, or as a guardian of the peace in a bastion city. She initially opposes the PCs, but if they act with honor, she might come to respect them. Ruukra is violently opposed to the Horned Shadow, and a joint battle against the Shadow could easily cement a bond between her and the PCs. Eventually, she might come to realize that the PCs are more honorable than her Inspired masters. Although she will never abandon the Path of Inspiration, she could turn against the Inspired.

Despite her fearsome appearance, Ruukra is calm and compassionate. She never lets anger show, even in battle. She pities her opponents rather than hating them.

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This fabled city—along with the ruins of its sister city, Io’vakas—lies in the south of the Vast, deep in Argonnessen


An experiment started 3,000 years ago by a small cadre of dragons known as the Warders, Io’lokar and its ruined sister city of Io’vakas are considered myths even by many inhabitants of Argonnessen, and are rarely heard of at all beyond the continent. Humanoids of nearly all known races, brought together by the Warders and allowed to develop on their own with only moderate draconic interference, are Io’lokar’s sole inhabitants. The city is protected by great magic wards, and many of its residents are potent warriors or casters. The city is as rich in magic as Sharn though far less ostentatious, lacking such obvious wonders as floating towers. Many dragons still desire the destruction of Io’lokar, begrudging its population even the modicum of draconic magic and knowledge granted to them by the Warders, but the city’s wards and isolated location have kept it safe.

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