Danger lurks around every corner. Witches hide in the forest, waiting for children to stray from the path. Hyper-intelligent raccoons threaten to take over the planet. Children move to a new school where nobody wants to be their friend. The humans can't save themselves! They don't even notice the danger!

It's a good thing they have magical kitties.

How to Play

When your kitty tries to do something tricky or dangerous, you will be asked to make a check. Your game master (GM) will tell you which attribute—Cute, Cunning, or Fierce—is that one you will roll for. (Don't remember what the attributes do? Read Creating Your Kitty!) The number you have in that Attribute is the number of dice you start with. This is called your dice pool.  If your kitty is using a Talent, you can add an additional die to your dice pool. If your kitty is using a Magical Power, you can add two more dice to your dice pool, but you can only do this once per scene. You may also get a die for a success bonus, or lose a die for each injury you have. If your total dice in a pool is zero, you can't roll the dice.

The difficulty of the check ranges from 3 to 6. The higher the number, the tougher the check. 

Once you have all of your dice and know the difficulty, it's time to roll your dice. Roll them all at once. Each die that gets a number equal to or higher than the difficulty counts as a success. If you rolled no successes, your kitty fails at the task. If it at least one die was a success, your kitty Succeeds. The more successes you roll, the better your kitty does!

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Making your kitty is like making up a character in a story. You decide what he or she looks like, what they like to do or don't like to do, and their personality. Part of creating your kitty is also assigning certain numbers used in the game's rules.

First you have to decide on your kitty's name. This could be a name their human uses, or another name that magical kitties call them, or both.  Then decide what your kitty looks like. Think about different colors and cat breeds.

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Spotlights

In the northwest corner of River City is the town square. Historic buildings surround an open green space crisscrossed by red-brick paths. Where these paths meet in the center of the square, shaded by a circle of trees, is a large fountain topped by a statue depicting a mermaid lounging on a rocky crag.

During the summer months, small bunches of people stroll around the square. In the winter, harsh river winds rip through the open space and people turn up their collars while rushing about their business.

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There's nothing wrong with the way that Mayor Brigham Hoyle is running the town, exactly, but things could definitely be better. And Laurenn is just the woman for the job. As a member of the City Council, she already does all of the heavy lifting while Brigham is posing for pictures and muddling through his civic duty. City elections are barely a year away, and Lauren is thinking of running for mayor against him.

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The titanic thunder lizard is the size of a two-story house, with a long tail and equally long neck. Its front limbs each have a single claw, used to grasp and hold tree trunks while rearing up to reach the top-most leaves with their beak-like mouths. They can whip their tails fast enough to create deafening cracking sounds. They also have a mossy coating of feather-like "dinofuzz" across the top of their head, neck, back, and tail.

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Most of the images used in this campaign were created using Midjourney.

The following pieces used in the campaign were created by the artists of Magical Kitties Save the Day, Ekaterina Kazartseva and Anthony Cournoyer:

Campaign header by Ekatrina Kazartseva.
Campaign sidebar by Anthony Cournoyer.
Mouse by Ekatrina Kazartseva.
How To Play by Anthony Cournoyer.
Rival by Ekatrina Kazartseva.