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  • Artisan's Tools - 20.5.23 Every tool got a 2nd ability to choose from
  • Crafting - 27.5.23 Added "Building a Structure" to the progression table.
Tools

Homebrew Rules:

  1. Training Proficiency
  2. Studying spells during a fight
  3. Taming wildlife
  4. Long rest exhaustion (sleeping with armor)
  5. Hitting multiple enemies in combat
  6. Carrying system
  7. Downtime activities
  8. Artisan's Tools
  9. Crafting
  10. New Carrying System - Not yet implemented
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Born to the Ofdahill family, in a small dwarven encampment in Hollow Rock Hills. 3 Years ago the encampment was attack by a Necromancer, a follower of Moloch, who killed my bretheren just to reanimate them as Zombie-Dwarves using his blasphemous Necromancy. Most of the families were slaughtered and when I though I was a goner, a group of adventurers led by Thorin son of Thror came to our aid. They slayed the necromancer and I got a chance to talk to them before they kept on with their quest, I learned that the divine armor of Thorin had Lathander's Sun on it, and that it was in fact Lathander who put them in our path to save us, before they left Thorin told me that his armor was created in Spells Forge and that Gundren Rockseeker is looking for more smiths to work there. Filled with awe towards our saviour, we created a shrine for Lathander in our small encampment. Driven by our new faith we took upon us the teaching of Lathander, my brother Healdorf traveled to Meadheavan to learn clergy in Chapel of Lathander, while I remained in our encampment to practice my smithing skills so I could join Spells Forge, after understanding it is not enough, I set out to Meadheavan to improve my smithing and make a name for myself on my way to Spells Forge. 

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