The typical followers of the Path of Inspiration are humans and Chosen. Farmers, tradespersons, and merchants— these people are convinced that the Inspired, through the spirits that installed them, hold a great vision for the rebirth of the world. Failing to obey the requirements of that vision endangers the spiritual health of everyone. Thus, worshipers follow orders without hesitation and are highly intolerant of any who question authority or speculate on the nature of these near-divine beings. Riedrans are willing to die in the service of their overlords and fight to the death in battle.
Government
Within Riedra, of course, the Inspired are the government. The few in Riedra who do not obey these nobles have long since died, left the land, or hidden themselves to carry on their resistance or preferred practices.
The Inspired have begun to send ambassadors to the nations of Khorvaire. Although conquest is their true goal, this diplomatic exercise lets them gather information on the resources of their targets. At the same time, agents of the Dreaming Dark have infiltrated every rank of society in Khorvaire’s larger cities, nudging public opinion here, supporting or eliminating key figures there.
Riedran emissaries receive a warm welcome from most governments, although only one nation has entered into a treaty with the Inspired—Q’barra’s King Sebastes eagerly accepted their offers of assistance in pacifying his frontier land. In general, other rulers hearken to these exotic foreigners, whose beautiful appearance and reassuring words are difficult to resist, and whose resources have proven most useful as the nations recover from the Last War. Still, Khorvaire’s leaders are not in the thrall of the emissaries’ religious fervor and telepathic conditioning. Sarlona represents a great unknown that the governments of Khorvaire wish to learn more about before committing to diplomatic relations. Dreaming Dark agents are attempting to apply appropriate conditioning where it does the most good, but this might take as many centuries as the ultimate conquest of Riedra did. Quori have the patience of immortal spirits. They can wait.
The Inspired are wary of other powerful, supernatural forces. Dragons remember the quori invasion that shattered the realm of giants, as well as the dragon magic that exiled Dal Quor. Lords of Riedra know that their psionic powers are vulnerable to draconic sorcery. So concerned are the Inspired that they might be willing to eliminate this threat by any means. However, the Inspired also know of and fear the great rajahs that sleep under Sarlona, and they would never trust any force allied with such beings. In fact, the Inspired could be a force for “good” against organizations such as the Lords of Dust and the Cults of the Dragon Below. Inspired might employ or aid heroes who oppose dragons or fiends.
Inspired and Other Faiths
Those who worship dragons as living gods are especially hostile toward the Inspired, because they see the Inspired as relative newcomers who presume to challenge the obvious divinity of the dragons, and because the Inspired are enemies of magic. However, most such worshipers (Seren barbarians and Q’barran lizardfolk) live in a state of savagery, knowing little of the outside world and the threat of the Inspired. Some of the wiser dragons, mostly those of the Chamber, are gradually revealing this danger to the dragon-worshipers.
The Lords of Dust that know the true nature of the Inspired view the puppets of the quori as even more foolish than mortals who truck with fiends, for the rajahs truly are near-divine beings (some rakshasas see themselves similarly), not just parasites occupying human bodies. Rakshasas envy and hate the quori and the Inspired for being able, to some degree, to accomplish what they have not. A knowledgeable rakshasa might arouse heroes to action against the Riedran overlords.
Inspired during the Last War
For centuries, Riedra had no contact with Khorvaire. But the outbreak of the Last War brought the Inspired to its shores, both as traders and as secret operatives. Even as Inspired merchants began to sell exotic foodstuffs and open up relations with the warring nations, the quori laid their plans of conquest, sending Dreaming Dark agents across Khorvaire. These operatives studied their prey carefully and began to exert influence, both psionically and through selective assassination and manipulation. Meanwhile, the beautiful Inspired emissaries charmed their way into courts and assemblies. They swayed leaders and populations toward attitudes that would lead to more bloodshed, in the hope that a continent shattered by conflict would be easy to overwhelm. Khorvaire suffered terrible upheavals and could have quickly fallen, but the Day of Mourning was a catastrophe unexpected even by the quori. Suddenly, the war was over, the squabbling nations horrified into negotiating a treaty. Now that Khorvaire has fragmented into a dozen young states, the Inspired are pursuing opportunities in those that seem most malleable.