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Other Names

Hunger Root

Rarity

Very rare

Description

A flowering plant with thin, silver-grey serrated leaves and pure white blooms. Nearly impossible to transplant or effectively harvest without killing the plant.

Interactions

When dried and crushed, the petals can be fed to those suffering from Wyvern Feast toxicity to (objectively) shorten symptomatic periods.

Dangers

Killing a whitehour plant is considered bad luck, so those interested in its medicinal uses commonly plant their own in secret stashes to harvest without harming the original plant.

Medicinal Uses

The roots contain a high concentration of some essential nutrients but require extensive processing before they can be consumed for this benefit.

Without processing, they have a strong appetite-suppressant effect. While this is easily dangerous, in some cases this may be the desired effect.

Culinary Uses

None.

Practical Uses

The blooms slowly open and close in a 24-hour cycle regardless of season, making them often the easiest way to tell time in the Veils.

Other Uses

Extremely rare in floral arrangements but can be used to represent a long relationship or wisdom.

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Local locksmith who enjoys riddles and puzzles despite not being any good at them. Respects their work but is a little sus of Togan's Family, in more of a nosy way than anything else. Perfectly enthusiastic in more casual or smaller settings, but terrified of public speaking. Allergic to bees. 

Member of the jury for Togan's trial.

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One of the larger settlements in the Veils (though that's not saying much,) this circle guards the path to a fairly unremarkable iron mine. The true heart of its economy is the wyverns who soar above it, and the mighty warriors who travel up the mountains to slay them. While most of the miners retreat south for the winter, the more daring folks stay in town to house and entertain the hunters, who endure the foul weather for new friendships, good mead, and a chance to score some of the most dangerous, valuable beasts the Ironlands has to offer.

The circle is friendly enough in the warmer months, but a stay in Wyvern's Bane during hunting season is a serious commitment-- resources are limited, and the guests are armed, dangerous, and extremely fond of the place. Travellers who merely spend the night don't usually run into trouble, but showing up for a wyvern hunt without a large gift of food and drink for the town is seen as a grave insult to your fellow hunters. Growing one's hair out is another tradition associated with the hunt, as any source of insulation makes a difference. At the start of each season, a representative called a ranger is elected from the hunters who stay the whole winter; they work in tandem with the town warden to resolve conflicts.

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